Ishgha Cumberbatch, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. He has no hair. His blue unseeing eyes seem to look past you.
Personality: He speaks before he thinks and is too direct. He cannot resist a sob story and will often dote over anyone who has one.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.
Motivation: To prove his worth to the world; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Disease, Impulsive. Bonds: Mentor. Occupation: Brewer
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: Just what you see.
Paymon Covert, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue collared shirt and red pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His top hat is riddled with cuts and holes. His eyes are silver.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is lazy and tries to find solutions quickly.
History: He was born into a rich family. Paymon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Paymon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is greedy
Ideals: Passionate. Flaws: Ugly, Lazy. Bonds: Rich, Criminal record. Occupation: Bricklayer
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 1200 gp.
Anverth Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). His golden hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born in the south, but his parents moved at a very young age to the east. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against dire rats; and many dire rats want him driven away
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant. Occupation: Spy
Voice: Old Prospector
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 6)
Armor Class 13
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Draconic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Pirithin Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He wears a green shirt with thin tan vertical stripes and blue pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. He wears his black hair up in a very large beehive style do. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Sabotage a competitor.
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Military. Occupation: Slave Trader
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Eye agate (14 gp). 1 Masterwork Common Melee.
Odo Weston, Male Human [Permalink]
Personal [hide]
Description: This man sports brown clothing, slightly heavier than average wear, and sports empty pouches on his belt. His white hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Over the years he perfected his riding and shooting skills. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend
Flaws: Shy, Insane. Bonds: Adventurer, Religious, Nature. Occupation: Bricklayer
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 67 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 230 pp.
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Their contribution stands as a beacon of hope for all adventurers!