Nordak Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'3" western man, he is wearing colorful clothing, dressed as a Painter. His auburn hair is knotted and matted. His violet eyes are passionate and lively.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is harsh and unforgiving.
History: Nordak hails from a village terrorized by drow. In his 11th year, his parents were killed by a drow raid, leaving Nordak alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.
Motivation: Wishes to resurrect an old love; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Enemies, In love. Occupation: Painter
Voice: Spits and sputters
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 19 (+4) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: Violet garnet (400 gp). Banded agate (11 gp). Moss agate (11 gp).
Gorbundus Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'3" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His right hand appears badly burned and disfigured. His brass crest is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Miner, but he was a colossal failure. He became a Spice Merchant soon after.
Motivation: To be a Miner again; and he is unsatisfied with his job
Ideals: Joker, Philantrophist. Bonds: Immigrant, Job. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 12 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4
Possessions: 1200 gp. Solid gold idol (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Large well-done wool tapestry (300 gp).
Yurk Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is cut short. This violet eyed northerner is not easily forgotten.
Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Adventurer, Religious, Job. Occupation: Tailor
Voice: Indian accent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
Possessions: Just what you see.
Soveliss Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple red line shooting up and back down. He is physically well-built. His black hair is unkempt and raggedy. His eyes are likewise violet.
Personality: A skeptical and narcissistic man, Soveliss's first love is himself. His second love is also himself. He receives visions of the future at random moments
History: Gifted from a young age, Soveliss studied abroad. After coming to the age of reason, Soveliss took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Mason
Voice: Sore throat, cough
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp.
Gormogord Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and usually wears his white robe and has his longsword always slung over his shoulder. His chestnut hair is slicked back into a classic pompadour. His eyes are green.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He feeds upon the attention of others.
History: He was raised in a plains tribe. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To end his boredom; and he feels kind of lost in life
Ideals: Persistence. Flaws: Depressed, Mundane. Bonds: Attractive, Nature. Occupation: Tanner
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 16)
Armor Class 16
Hit Points 77 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 14 (+2) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 18
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +10 / 4d10+5, Grapple +5
Possessions: 1000 gp. Malachite (15 gp). Moss agate (15 gp). Deep blue spinel (1200 gp). Tourmaline (130 gp). Amber (130 gp). Malachite (15 gp). Brown-green garnet (130 gp). Black star sapphire (1500 gp). Jacinth (7000 gp). Red-brown spinel (130 gp). Brown-green garnet (130 gp). Bloodstone (30 gp). Deep green spinel (130 gp). Aquamarine (1200 gp). Alexandrite (1200 gp). Lapis lazuli (15 gp). Citrine (30 gp). Amber (130 gp). Golden yellow topaz (1200 gp). Star ruby (1500 gp). Eye agate (15 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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