Raam Weary, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He is physically well-built. He has styled his white hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he feels threatened by others
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Roofer
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1500 sp.
Great Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man prefers to wear brown clothing when he does not wear armor. His clothes are grease stained in places. He has no fur. His green eyes have a joyful gleam in them most of the time.
Personality: He has always had a great fascination with Tabaxi culture. He has all his life been fascinated with dancing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Tabaxi people.
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Poor, Immigrant, Military. Occupation: Dilettante
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 62 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Ignan, Elven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2100 gp.
Odo Axton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy violet pantaloons and a black scarf. His silver hair is smooth and relatively long. He has brown eyes and a violet hat with a black feather.
Personality: He is business-like. He takes instructions and follows them to the letter. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He left for the south, certain he would find work there.
Motivation: To settle down with his crush; and he's repulsed by the pc
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Painter
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 600 sp. Sard (50 gp). 2 Thunderstones.
Right-Handed Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears just a yellow suit. He has no fur. His copper eyes have a joyful gleam in them most of the time.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. Energy wise he seems alert and responsive.
History: The child of a Animal Trainer, who enjoyed hunting, Right-Handed was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and tabaxi compassion
Ideals: Professionalism, Athletic. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Blacksmith
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 5)
Armor Class 11
Hit Points 58 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 500 gp.
Gilthur Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His red hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilthur is combative with any and all who dare try his patience in the slightest.
History: The child of a Layabout, who enjoyed hunting, Gilthur was taken on many hunting expeditions. His father was a soldier and died while he was still young. Gilthur was left his father's suit of armor and trained in its use and care. After a long history of fighting, Gilthur and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Nature, Military. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 65 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 20 (+5) | 11 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: Obsidian (16 gp). Banded agate (16 gp). Lapis lazuli (16 gp). Deep blue spinel (1100 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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