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Gnarsh Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he likes to wear ponchos typically of a light red in addition to tight pants. He has styled his chestnut hair well, parting it to the right. His skin is flawless and his blue eyes scan people very quickly.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Architect, who enjoyed hunting, Gnarsh was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Gnarsh and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Gnarsh Nash, Male Half-Orc Aristocrat 6
Medium (6'7") Half-Orc, True Neutral (CR 6)
Armor Class 10
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 900 gp.


Social Check DCs


Halander Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of bastard swords on his belt, each one with a opal on the hilt. His blonde hair is knotted and matted. His gray eyes dart from person to person.

Personality: He is irascible and easily irritated. Flattery will make him almost putty in your hands.

History: Born in the south his family was never financially stable. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly, Antagonistic, Selfish. Bonds: Poor, Religious. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Halander Jamjar, Male Halfling Warlock 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Abyssal, Goblin
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 600 gp. Hematite (9 gp).


Social Check DCs


Gormogord TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. He keeps his brown hair in a flapper bob. He has violet eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gormogord was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Logical. Flaws: Shy. Bonds: Poor, Job. Occupation: Body Guard

Voice: Switch between two voices

Attributes [hide]

Gormogord TellPenny, Male Halfling Paladin 5
Small (3'0") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Investigation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Brass mug with jade inlays (400 gp). Cloth of gold vestments (60 gp). Fire opal pendant on a fine gold chain (800 gp). 1 Everburning torch. 1 Alchemist’s fire.


Social Check DCs


Pog Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears professional attire, and he perpetually has his longsword ready. His hair is cut close to his head. His blue eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.

History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Pog and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Pog Ironhide, Male Gnome Commoner 5
Small (3'3") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Deception +5, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Kildrak Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green costume with the symbols of the four houses of cards on his torso. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are a pleasant amber.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a mountains tribe. Kildrak liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Glassblower job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out; and to be a navigator again

Ideals: Philantrophist. Bonds: Attractive, Nature, Job, Slave. Occupation: Glassblower

Voice: Italian accent

Attributes [hide]

Kildrak Steelfist, Male Dwarf Monk 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 51 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)17 (+3) 13 (+1)12 (+1)
Skills Athletics +6, Insight +5
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Celestial, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +5

Possessions: 4000 gp. Banded agate (10 gp). Tiger eye turquoise (10 gp). Alexandrite (1200 gp). Rose (50 gp). Lapis lazuli (10 gp). Rose (50 gp).


Social Check DCs

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