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Advanced [show]


Modean Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with green lining and desert motifs. His deerstalker hat is riddled with cuts and holes. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Modean speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Marshal business at a young age. A gifted student he started as a Bookbinder, but he got bored and became a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Impeccable, Opinionated. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Modean Clandestine, Male Tiefling Fighter 8
Medium (6'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)11 (+0) 14 (+2)17 (+3)
Skills Perception +5, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Varis Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. His brown hair is still thick. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A powerful slaver made him what he is. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Optimist. Bonds: Rich, Mentor, Immigrant. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Varis Meliamne, Male Half-Elf Aristocrat 4
Medium (5'11") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)13 (+1) 15 (+2)16 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Banded agate (13 gp).


Social Check DCs


Emerald Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a pastel vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his pastel boots flare out at the collars and is in decent physical shape. His red fur is heavily combed to the right. His hazel eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He served in the navy to pay for his family's outstanding loans. His divine abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Philantrophist, Gifted. Bonds: Rich, Military, Family. Occupation: Courier

Voice: High pitched, excited

Attributes [hide]

Emerald Running, Male Tabaxi Cleric 3
Medium (6'2") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 3100 sp.


Social Check DCs


Smoking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'9", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur is black and very short. He is baby faced.

Personality: Smoking hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his brother to traveling adventurers

Ideals: Artistic, Fighting. Bonds: Family, Slave, Adventurer. Occupation: Hunter

Voice: Farmer accent

Attributes [hide]

Smoking In the Wind, Male Tabaxi Expert 10
Medium (6'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 16 (+3)19 (+4)
Skills Athletics +5, Survival +7
Senses Passive Perception 13
Languages Common, Terran, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +7

Possessions: 900 gp. Red spinel (150 gp). Emerald (1400 gp). Pink pearl (150 gp).


Social Check DCs


Vondal Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long blonde beard with little hanging trinkets. This blue eyed easterner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vondal took refuge in the large cave and found the beat up shield and armor he uses now. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.

Motivation: To settle down with his crush.

Flaws: Insomniac. Bonds: Rich, Has a crush, Nature, Family. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Vondal Glanhig, Male Dwarf Warrior 6
Medium (4'1") Dwarf, Neutral Good (CR 6)
Armor Class 14
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)10 (+0) 10 (+0)15 (+2)
Skills Acrobatics +7, Animal Handling +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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