Boddynock Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is still thick. His violet eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also is a firm believer in the manly ideal.
History: He was born in the east, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Boddynock fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Gifted. Flaws: Impulsive. Bonds: Immigrant. Occupation: Masseuse
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Terran, Celestial
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item.
Immeral Withrethin, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a blue small hat and blue clothes. His red hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Actor, and he later adopted a second daughter.
Motivation: Balancing his hectic life and new Actor responsibilities is difficult; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Slave, Criminal record, Job. Occupation: Actor
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Igden Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan armored body suit, with a simple brown line shooting up and back down. His brown hair is heavily combed to the right. He has gray eyes and a tan hat with a brown feather.
Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born a particularly ugly child, much to the horror of his parents. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is wracked by social anxiety.
Flaws: Antagonistic, Secretive, Ugly, Fearful. Occupation: Cook
Voice: Old Prospector
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: Just what you see.
Eberk Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His long golden hair reaches down to his waist. This blue eyed northerner is not easily forgotten.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Flattery will make him almost putty in your hands.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To prove his worth to the world; and meet up once more with his childhood friend
Ideals: Optimist, Artistic. Flaws: Selfish, Impulsive. Bonds: Adventurer. Occupation: Unemployed
Voice: Dark and ominous
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 90 gp.
Seven Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'8" and muscular, this northern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur, while still mostly red, has prominent grey streaks. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Seven was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 8 years.
Motivation: Expand his business.
Ideals: Athletic, Gifted, Optimist. Bonds: Attractive, Job. Occupation: Barber
Voice: Sensual and smooth
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 61 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 1100 gp. Obsidian (15 gp). Chrysoprase (30 gp). Citrine (30 gp). Banded agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
