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Advanced [show]


Pog Ningel, Male Gnome [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His golden hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A skeptical and narcissistic man, Pog's first love is himself. His second love is also himself. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Find a way to reverse the transformation of his sister; and further expansion of business

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Job, Family. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Pog Ningel, Male Gnome Ranger 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 43 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 21 (+5)11 (+0) 14 (+2)13 (+1)
Skills Religion +2, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp.


Social Check DCs


Hunter York, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a yellow and brown robe with the hood down. His brown hair is still thick. He wears crescent spectacles with a black brim.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Hunter was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hunter took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Opinionated. Bonds: Immigrant, Attractive, Nature, Criminal record. Occupation: Ruler

Voice: Thin and wheezing

Attributes [hide]

Hunter York, Male Human Barbarian 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)11 (+0) 18 (+4)15 (+2)
Skills Acrobatics +2, History +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Two Llamas Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. His cinnamon fur is matted, messy, and big. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: He feels threatened by others; and marry his brother to traveling adventurers

Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Poor, Slave, Family. Occupation: Barrister

Voice: Booming voice

Attributes [hide]

Two Llamas Wind, Male Tabaxi Adept 9
Medium (5'1") Tabaxi, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 64 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 16 (+3)8 (-1) 14 (+2)14 (+2)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 90 pp.


Social Check DCs


Broce Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He carries a battered shield and tarnished mace as well. He has a auburn handlebar mustache and slicked back auburn hair. His half smiles and green eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a necromancer, Broce was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to reunite with his old friends

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Adventurer, Mentor. Occupation: Soapmaker

Voice: Pronounces O like U

Attributes [hide]

Broce Dunben, Male Gnome Warrior 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 49 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)13 (+1) 11 (+0)14 (+2)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Blue star sapphire (1200 gp). Zircon (30 gp).


Social Check DCs


Salasar Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears bulky green painted plate armor. His whole body is exceptionally muscular. His gold crest is drawn into a tight pony tail with a card scrunchie. His gold unseeing eyes seem to look past you.

Personality: Salasar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.

History: He is a Slaad in disguise. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Impeccable, Logical. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Salasar Wystongjiir, Male Dragonborn Warrior 9
Medium (6'6") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 71 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +5, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Draconic, Auran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 5000 sp. Smoky quartz (80 gp). Eye agate (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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