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Advanced [show]


Fargrim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. His golden hair is heavily combed to the left. His amber eyes are passionate and lively.

Personality: Fargrim is depressed about a lot of things. He tends to be a nihilist. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Fargrim grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and someone believes him a fraud

Ideals: Philantrophist, Fighting. Flaws: Depressed. Bonds: Attractive, Adventurer, Enemies. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Fargrim Balderk, Male Dwarf Ranger 5
Medium (4'2") Dwarf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 43 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)16 (+3) 11 (+0)7 (-2)
Skills Arcana +6, History +6
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Auran, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp. Gold dragon comb with red garnet eye (1600 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp).


Social Check DCs


Everard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He carries with him a set of hammers on his belt, each one with a amethyst on the hilt. His long black hair is drawn into a two foot long braid. His eyes are a pleasant hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born at the edge of vast forest. He was taken from his home at a very young age. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found.

Ideals: Fighting, Joker. Flaws: Sensitive. Bonds: Nature, Slave. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Everard Mitchell, Male Human Fighter 10
Medium (5'3") Human, Chaotic Good (CR 10)
Armor Class 10
Hit Points 76 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)13 (+1) 17 (+3)14 (+2)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +5

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Broce Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of strength on his torso, and he perpetually has his trident ready. His black hair is matted, messy, and big. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also has developed a complete distrust of the Stableman profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting. Flaws: Ugly, Emotional. Bonds: Job, Military. Occupation: Cartwright

Voice: Dark and ominous

Attributes [hide]

Broce Ningel, Male Gnome Wizard 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)17 (+3) 16 (+3)15 (+2)
Skills Deception +4, History +5
Senses Passive Perception 13
Languages Common, Gnome, Auran, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 400 gp.


Social Check DCs


Adrik Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Performer does, and carries axes. His auburn hair is cut short with large spiked bangs in the front. His fierce amber eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a minor phobia of water and hates getting wet.

History: Adrik was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 13 years.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Job, Poor. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

Adrik Rumnaheim, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)15 (+2) 13 (+1)6 (-2)
Skills Arcana +4, Performance +0
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Draconic
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 500 sp.


Social Check DCs


Manfred Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His hair is long and auburn with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. He has several tiny amethyst earrings on each ear.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a ruthless business man, a trait he acquired from his father.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Fortune-teller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and to reunite with his old friends

Ideals: Entrepeneur, Athletic. Bonds: Attractive, Rich, Family, Adventurer. Occupation: Mayor

Voice: Stutters

Attributes [hide]

Manfred Gentry, Male Half-Elf Warrior 5
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Athletics +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 700 gp. Coral (120 gp). Obsidian (11 gp). Freshwater pearl (11 gp).


Social Check DCs

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