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Advanced [show]


Two Llamas Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'9" and lanky with angular features, he is an attractive figure. He is well dressed, but even with his fine clothing he looks run-down. He keeps his red fur in a flapper bob. His eyes are copper and he is always smoking a pipe.

Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Two Llamas grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.

Motivation: Retire the richest man in the east; and wants to open a new tavern

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Job, Adventurer. Occupation: Sellsword

Voice: Mousy voice

Attributes [hide]

Two Llamas Of Clay, Male Tabaxi Adept 10
Medium (6'9") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 62 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)9 (-1) 10 (+0)17 (+3)
Skills Persuasion +7, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: Just what you see.


Social Check DCs


Theren Nailo, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His white hair is styled in orderly dreadlocks. His green eyes lackadaisically let the world flow into them.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by goblins. Theren was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He is currently in port desperately looking for someone to get him out; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Ugly, Lazy. Bonds: Enemies, Religious, Slave. Occupation: Priest

Voice: Strong lisp

Attributes [hide]

Theren Nailo, Male Elf Aristocrat 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 7 (-2)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Smoky quartz (80 gp).


Social Check DCs


Radomir Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a black coat with grey slacks. His skin is fair and his fingers are delicate and long. His wide-brimmed hat is riddled with cuts and holes. He has several tiny emerald earrings on each ear.

Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His father raised him in a mountain cabin. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and money/treasure

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Has a crush, Nature. Occupation: Stableman

Voice: Low range voice

Attributes [hide]

Radomir Whispermouse, Male Halfling Wizard 6
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 900 gp. Rhodochrosite (8 gp). Chalcedony (30 gp).


Social Check DCs


Roger Ainsworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Locksmith. His hair is cut close to his head. His blue eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Roger was raised in a hard working conservative environment. A gifted student he started as a Mason, but he got bored and became a Locksmith. In the meantime he has taken over work as a Locksmith and occasionally as a mercenary.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Roger Ainsworth, Male Human Bard 11
Medium (5'2") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 59 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Persuasion +5, Religion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 2500 gp.


Social Check DCs


Pikar Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of bows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his white hair down. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast mountains. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He has worked as a Mercenary like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Pikar Wildheart, Male Halfling Wizard 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 13 (+1)17 (+3)
Skills Intimidation +6
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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