Edge Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man has a large green mantle and cape that has been intricately interwoven into his blue robe. He has a penchant for wearing a ring with an oversized jet on his left hand. He keeps his long black fur kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is skeptical of what others tell him and is slow to trust.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Ideals: Joker. Flaws: Shy. Bonds: Rich, Religious, Enemies. Occupation: Barber
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 11)
Armor Class 12
Hit Points 92 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 3100 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Brass mug with jade inlays (400 gp). Old masterpiece painting (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp).
Torz Everleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly chestnut, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Energy wise he seems alert and responsive.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him
Ideals: Professionalism, Impeccable. Bonds: Attractive, Adventurer, Poor, Nature. Occupation: Mercenary
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: Just what you see.
Mhurren Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his spear ready. His hair is auburn and very short. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. He is skeptical of what others tell him and is slow to trust.
History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mhurren grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mhurren. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Criminal record. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 34 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 160 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Old masterpiece painting (1300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Large well-done wool tapestry (500 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp).
Ratak Warwick, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of tridents, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His white hair is kept up in a ponytail inside a Stetson hat. He wears an eyepatch.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The war was a terrible time for him, and Ratak does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Ratak was left his father's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ratak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Seamstress
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 15)
Armor Class 14
Hit Points 84 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
Possessions: 3000 gp. Peridot (70 gp). Zircon (70 gp). Black pearl (1600 gp). Coral (110 gp). Silver pearl (110 gp). Alexandrite (1600 gp). Azurite (15 gp). Azurite (15 gp). Citrine (70 gp).
Tim Brandon, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. His brown hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: This man loves singing and to teach people singing more than just about anything. He is a very good compulsive liar and kleptomaniac.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tim. Days after completing his studies, news broke out that his hometown was attacked by drow. Tim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Religious, Enemies. Occupation: Shepherd
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 41 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 110000 cp.
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