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NPC Generator

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Advanced [show]


Rimple Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He is muscular with a powerful set of arms. He has shaved his head bald. His violet eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small island village. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Courier again.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Rimple Quillsharpener, Male Gnome Warlock 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)11 (+0) 18 (+4)10 (+0)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Just what you see.


Social Check DCs


Left-Handed Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears many layers of old clothing at all times. He keeps his white fur in a flapper bob. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Left-Handed is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Left-Handed hails from a village terrorized by drow. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Poor, Criminal record, Enemies. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Left-Handed Buttons, Male Tabaxi Rogue 4
Medium (6'1") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs


Fargrim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He has a moderate pudge and is not very fit. His tied-back hair is silver. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Logical, Athletic. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Fargrim Silveraxe, Male Dwarf Rogue 11
Medium (4'4") Dwarf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 40 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Performance +5, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Auran
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4

Possessions: 1100 gp. A small bag of saffron. (80 gp). Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Cloth of gold vestments (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple black robe with pastel stripes complete with hood. His white hair is drawn into a tight pony tail with a card scrunchie. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Orsik is combative with any and all who dare try his patience in the slightest.

History: A powerful wizard made him what he is. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Poor, Mentor. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Orsik Durthane, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 12 (+1)9 (-1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Ignan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 100 pp.


Social Check DCs


Jocelyn Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy black suit. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Roofer like his mother before him.

Motivation: His spouse's relatives view him with great suspicion; and to be a mayor again

Ideals: Opinionated. Flaws: Racist. Bonds: Attractive, Military, Job, Family. Occupation: Roofer

Voice: Jittery and nervous

Attributes [hide]

Jocelyn Caphaxath, Male Half-Elf Rogue 7
Medium (4'10") Half-Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Goblin, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs

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