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NPC Generator

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Advanced [show]


Radomir Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey tunic with red highlights, and long grey pants that bunch up around his shoes. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His gray eyes peer out from beneath his Stetson grey hat.

Personality: Radomir wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a necromancer, Radomir was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Locksmith, but he got bored and became a Doctor. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: His religion dominates his actions; and he is unsatisfied with his job

Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Mentor, Job, Religious. Occupation: Doctor

Voice: Scratchy, weak

Attributes [hide]

Radomir Nimblefingers, Male Halfling Warlock 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 17 (+3)16 (+3)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Halfling, Gnoll, Goblin, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 280 gp.


Social Check DCs


Ar-Baruk Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He carries with him a set of hammers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His white hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a pair of adventurers, Ar-Baruk grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and seeks redemption

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Ar-Baruk Denholm, Male Half-Orc Monk 10
Medium (6'3") Half-Orc, Neutral Evil (CR 10)
Armor Class 11
Hit Points 94 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)13 (+1) 14 (+2)7 (-2)
Skills Investigation +5, Medicine +6
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1700 gp.


Social Check DCs


Quarion Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: A 5'0" southern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise amber.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also is a firm believer in the manly ideal.

History: He comes from a rich southern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To find somewhere to settle down; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Mundane, Impulsive. Bonds: Rich, Mentor. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

Quarion Mellerelel, Male Elf Cleric 12
Medium (5'0") Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 61 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 400 pp. Rich purple corundum (700 gp). Chrysoprase (40 gp). Coral (50 gp). Chrysoprase (40 gp). Peridot (40 gp). Black pearl (1100 gp). Sardonyx (40 gp). Star rose quartz (40 gp). Chrysoberyl (50 gp). Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Paelias Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many brown ritualistic tattoos. He wears suspenders and red workpants. His shirt is brown, and he wears a heavy red leather apron most of the time. His red hair is cut jaggedly and amateurishly. His eyes are likewise blue. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Secretive, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Servant

Voice: Hissing voice

Attributes [hide]

Paelias Mellerelel, Male Half-Elf Adept 2
Medium (5'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)15 (+2) 9 (-1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Wymar Cromwell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a shortbow. He wears his red hair up in a very large beehive style do. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and to find somewhere to settle down

Ideals: Fighting. Flaws: Hedonist, Mundane. Bonds: Attractive, Job, Family. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Wymar Cromwell, Male Human Aristocrat 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp. Freshwater pearl (15 gp).


Social Check DCs

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