Patrick Harlow, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. He has shaved his head bald. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised in a forest tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister.
Flaws: Antagonistic. Bonds: Attractive, Family, Nature, Mentor. Occupation: Body Guard
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 62 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 280 pp. Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item.
Arnold Milton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a violet vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his violet boots flare out at the collars. His hair is long and golden with streaks of white, and is pulled back with small violet clips. His beard is white, braided, and well cared for. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is business-like. He takes instructions and follows them to the letter. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Rich, Criminal record. Occupation: Dyer
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 2000 cp.
Beloril Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears a white shirt with thin blue vertical stripes and tan pants. He is tall, broad shouldered and powerfully built. His chestnut hair is lengthy and is close to two feet long. His violet eyes are passionate and lively.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was raised in a white middle class family as the only child. He worked as a nervous Blacksmith and found it very stressful. He now owns his own business.
Motivation: He loathes his own lifestyle; and sabotage a competitor
Ideals: Passionate. Flaws: Mundane, Depressed. Bonds: Family, Job. Occupation: Blacksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 34000 sp. Rich purple corundum (1000 gp). Violet garnet (400 gp). Deep blue spinel (400 gp). Moss agate (11 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Great Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a black cloak and cross-gartered grey stockings. He wears a colorful flower in his gray fur. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Gifted. Flaws: Addict, Mundane, Hedonist. Bonds: Attractive. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 7)
Armor Class 14
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Auran
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 1000 gp.
Hamil TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also hits on women, regardless of circumstances.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Hamil was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Hamil's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Dyer.
Motivation: He would like to get married and retire; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic. Bonds: Has a crush, Poor, Job, Criminal record. Occupation: Dyer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!