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Advanced [show]


Chay Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is an epitome of beauty. He keeps his golden hair in a flapper bob. His eyes are likewise green.

Personality: A skeptical and narcissistic man, Chay's first love is himself. His second love is also himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Chay was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Chay was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Chay's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Chay and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Attractive, Mentor. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Chay Thorngage, Male Halfling Paladin 10
Small (3'2") Halfling, Lawful Neutral (CR 10)
Armor Class 15
Hit Points 84 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)11 (+0) 18 (+4)17 (+3)
Skills Acrobatics +8, Persuasion +7
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many grey ritualistic tattoos. He has a large pastel mantle and cape that has been intricately interwoven into his grey robe. His black hair is long and unkept. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable.

Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Religious, Criminal record. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Robert Iranapha, Male Half-Elf Aristocrat 15
Medium (5'8") Half-Elf, Lawful Evil (CR 15)
Armor Class 12
Hit Points 87 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)16 (+3) 11 (+0)11 (+0)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Goblin, Celestial, Sylvan
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2

Possessions: 3000 gp. Brass mug with jade inlays (500 gp). Gold dragon comb with red garnet eye (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (500 gp). Jeweled gold crown (5000 gp). 1 Medium magic item.


Social Check DCs


Erky Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears professional attire. He has moderate length white hair. His violet eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a forest tribe. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and wants to raise his children well

Flaws: Antagonistic. Bonds: Attractive, Rich, Nature, Family. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Erky Tarkelby, Male Gnome Bard 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Terran, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp. Violet garnet (900 gp). Freshwater pearl (8 gp).


Social Check DCs


Zephan Principle, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is renowned for his bright yellow suits and hats. His silver hair is smooth and relatively long. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Mason born in the past three hundred years. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Zephan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was turned out during the war. He and his family wandered east to less war torn lands. Since then, he has sought to make the best of life.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Logical, Optimist. Flaws: Ugly, PTSD. Bonds: Poor, Job. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Zephan Principle, Male Tiefling Barbarian 5
Medium (5'10") Tiefling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)17 (+3) 14 (+2)17 (+3)
Skills Athletics +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Giant, Gnome, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


River In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His gray fur is unkempt and raggedy. His ears are large.

Personality: He has always had a great fascination with Tabaxi culture. He does not trust anyone and sleeps with one eye open.

History: River was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A strong sense of loyalty to Tabaxi people.

Flaws: Ugly, Racist, Insomniac. Bonds: Poor, Criminal record. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

River In Woods, Male Tabaxi Barbarian 4
Medium (5'2") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)16 (+3) 13 (+1)11 (+0)
Skills Arcana +5, Performance +2
Senses Passive Perception 11
Languages Common, Undercommon, Ignan, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Masterwork studded leather.


Social Check DCs

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