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Advanced [show]


Sun Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a white and black robe with the hood down. His fur is short and white. He wears round tiny glasses practically rammed into his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with finding treasure.

History: Sun was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Disciplined. Bonds: Attractive, Adventurer, Family, Slave. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Sun Shoe, Male Tabaxi Warrior 10
Medium (6'2") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 83 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)14 (+2) 10 (+0)17 (+3)
Skills Deception +7, History +6
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1600 gp. White opal (400 gp). Rich purple corundum (400 gp). Banded agate (16 gp). Blue quartz (16 gp). Violet garnet (1600 gp). Chrysoberyl (160 gp).


Social Check DCs


Kyle Lincoln, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Farmer does. He has a slight overbite and is overall scrawny. He has moderate length golden hair. He has a dull look in his amber eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a forest tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: He is unsatisfied with his job.

Flaws: Hedonist, PTSD. Bonds: Job, Attractive, Nature. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Kyle Lincoln, Male Human Cleric 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp. Brass mug with jade inlays (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Theriatis Hanali, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a long silver beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He has money and likes to spend it; and further expansion of business

Ideals: Joker, Logical. Flaws: Insane. Bonds: Rich, Job. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Theriatis Hanali, Male Elf Warrior 13
Medium (4'8") Elf, True Neutral (CR 13)
Armor Class 10
Hit Points 73 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)15 (+2) 14 (+2)18 (+4)
Skills Religion +6, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1

Possessions: 2000 gp. A pair of silk slippers encrusted with tiny pearls. (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thoradin Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is dressed in earthy colors with a brown and white handkerchief worn on his right side. He has a hunchback. His hair is red and curly. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Thoradin was born the youngest of three triplets. His first spouse was a Sailor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's looking for his big break; and nothing but the best is good enough for him

Ideals: Impeccable, Justice. Flaws: Ugly, Shy. Bonds: Family, Adventurer. Occupation: Bounty Hunter

Voice: Nasally tone

Attributes [hide]

Thoradin Gorunn, Male Dwarf Monk 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 900 sp.


Social Check DCs


Gomory Langley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his silver hair up. His green eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the north. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Pacifist, Fighting. Flaws: Antagonistic, Insane. Bonds: Rich. Occupation: Shepherd

Voice: Russian accent

Attributes [hide]

Gomory Langley, Male Human Warrior 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Tiger eye turquoise (5 gp).


Social Check DCs

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