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Advanced [show]


Purson Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy green pantaloons and a blue scarf. His hair is short and purple. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the south was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Fearful, Insane, Insomniac. Bonds: Immigrant. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Purson Remorse, Male Tiefling Fighter 9
Medium (5'8") Tiefling, Lawful Good (CR 9)
Armor Class 11
Hit Points 55 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Goblin, Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1900 gp.


Social Check DCs


Lone Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears silk and lounges about seductively. He has dyed his greying red fur a little too much giving a sharp red color. His skin is flawless and his blue eyes scan people very quickly.

Personality: Lone hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military. Occupation: Servant

Voice: Speaks with lips pursed

Attributes [hide]

Lone Grass, Male Tabaxi Adept 13
Medium (5'2") Tabaxi, Lawful Evil (CR 13)
Armor Class 12
Hit Points 89 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)16 (+3) 15 (+2)14 (+2)
Skills Insight +6, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Ignan, Goblin
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333210

Possessions: 3000 gp. Silver pearl (160 gp). Banded agate (16 gp). Moss agate (16 gp). Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Az-Adar Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a black coat. His skin is also unnaturally pale. His red hair is heavily combed to the right. His eyes are a pleasant hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Az-Adar Emsworth, Male Half-Orc Aristocrat 2
Medium (6'5") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 14 (+2)14 (+2) 16 (+3)10 (+0)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Infernal, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 1500 sp.


Social Check DCs


Peter Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a skull on it. He is bald on top and has large black tufts of hair around his ears. His ears are large.

Personality: Prone to second guessing himself, he comes off as nervous. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the west. In his 10th year, his parents were killed by a dire rats raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Revenge; and someone believes him a fraud

Flaws: Ugly, Shy. Bonds: In love, Poor, Enemies. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Peter Durkin, Male Half-Elf Sorcerer 14
Medium (5'8") Half-Elf, Lawful Good (CR 14)
Armor Class 11
Hit Points 83 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)13 (+1) 11 (+0)14 (+2)
Skills Nature +6, Survival +5
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666

Possessions: 2000 gp. Eye agate (15 gp). Blue quartz (15 gp). Jade (110 gp). Deep blue spinel (600 gp). Alexandrite (600 gp). Banded agate (15 gp). Amber (110 gp). Azurite (15 gp). Star rose quartz (80 gp). Deep blue spinel (600 gp). Deep blue spinel (600 gp). Brown-green garnet (110 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Immeral Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a red armored body suit, with a simple tan line shooting up and back down. With bright black hair and a scraggly beard. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Immeral grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He struck the Barber job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Sensitive. Bonds: Adventurer, Job. Occupation: Barber

Voice: Mumbles to self between sentences

Attributes [hide]

Immeral Casilltenirra, Male Elf Monk 6
Medium (4'7") Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Alexandrite (800 gp). Smoky quartz (60 gp). Iolite (60 gp). Black pearl (800 gp).


Social Check DCs

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