Seven In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized pastel coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His fur, while still mostly red, has prominent grey streaks. He has several tiny sapphire earrings on each ear.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy and tries to find solutions quickly.
History: Gifted from a young age, Seven studied abroad. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Lazy. Bonds: Rich. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 35 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Orc
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: Rock crystal (70 gp). Rose (70 gp). Pink pearl (150 gp). Golden pearl (150 gp). Onyx (70 gp). Sard (70 gp). Jade (150 gp). Aquamarine (1400 gp).
Nazû Yorke, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a tan suit, red shirt, and tan tie. His hair is auburn and curly. He has brown eyes and a tan hat with a red feather.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Debt, Rich. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
Possessions: 1 Minor magic item.
Chay Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears just a grey suit. He wears his hair in dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is fixated on the number 1. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic. Flaws: Insane, PTSD. Bonds: Military, Immigrant. Occupation: Roofer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 340 gp. 1 Everburning torch.
Nimble Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'3", this man is wearing a long, grey cloak. He wears a top hat to cover his moderate length red fur. His eyes are likewise hazel.
Personality: While he acts the brute, he is far gentler than he would appear. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Fighting. Flaws: Mundane, Racist. Bonds: Job, Enemies. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Terran, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 60 gp. Malachite (15 gp).
Norkruuth Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a brown poncho over his likewise colored trousers and shirt. His copper crest is kept up in a ponytail inside a feathered hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Courier, but he got bored and became a Beggar. He has worked as a Beggar like his father before him.
Motivation: He feels the way he acts is they only way to get by in the world; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker, Philantrophist, Impeccable. Bonds: Criminal record, Job. Occupation: Beggar
Voice: Italian accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 11)
Armor Class 11
Hit Points 63 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2700 gp. Chrysoberyl (140 gp). Pink pearl (140 gp). Malachite (13 gp). Deep blue spinel (1400 gp). Blue quartz (13 gp). Deep blue spinel (1400 gp). Peridot (60 gp). Lapis lazuli (13 gp). Iolite (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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