Emerald Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, and carries scimitars. His beige fur is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He plays an instrument quite well.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his painting dream.
Motivation: He has money and likes to spend it; and to get a good night's sleep
Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Sailor
Voice: Russian accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 12)
Armor Class 13
Hit Points 77 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Undercommon, Aquan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +8
Possessions: 24000 sp.
Mormo Wish, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears many layers of old clothing at all times. His silver hair is greasy and uncared for. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mormo took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He inherited the family business which he has now maintained for 12 years.
Motivation: To be a Sculptor again.
Flaws: Ugly, Impulsive, Mundane. Bonds: Poor, Job, Nature. Occupation: Stableman
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Vrondiss Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He wears pastel trousers with black and pastel striped suspenders. He wears various colorful collared shirts. His crest is silver, silky, and of moderate length. His red eyes peer out from beneath his wide-brimmed pastel hat.
Personality: Cocky and sure of himself, he believes he is the best Weaver born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a Shoemaker, his mother struggled to pay the bills. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Weaver for hire.
Motivation: To be a Shoemaker again; and he has passion for adventuring and risk
Ideals: Justice. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Weaver
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 31 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Aquan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 12000 sp. Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (2100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Brass mug with jade inlays (200 gp).
Chem Silence, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears brown leather gloves, a brown jacket, and tight pants. His chestnut hair is kept up in a ponytail inside a top hat. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born a particularly ugly child, much to the horror of his parents. There was a wharf not far from home where he often wandered off to fish. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Joker. Flaws: Impulsive, Ugly. Bonds: Nature, Religious. Occupation: Butcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp. Aquamarine (800 gp). White opal (400 gp). Hematite (15 gp). Rose (20 gp).
Immeral Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. He wears a wide-brimmed hat to hide his balding. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born in the south, but his parents moved at a very young age to the east. His druidic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and he has comitted a past crime that haunts him to this day
Ideals: Artistic, Gifted. Flaws: Ugly, Addict. Bonds: Immigrant, In love. Occupation: Stableman
Voice: Italian accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 7 (-2) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Aquan, Ignan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5
Possessions: 300 gp.
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