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NPC Generator

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Advanced [show]


Heward Ramsay, Male Human [Permalink]

Personal [hide]

Description: A 6'3" southern man, he wears baggy black pantaloons and a brown scarf. His white hair is heavily combed to the left. His ears are large.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a necromancer, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To be a Apothecary again.

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Mentor, Job. Occupation: Sage

Voice: Ums and uhs a lot

Attributes [hide]

Heward Ramsay, Male Human Warrior 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)9 (-1) 10 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Kelter Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown wide-brimmed hat and brown clothes. His long golden hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: This man loves painting and to teach people painting more than just about anything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of western immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic, Artistic. Bonds: Slave, Immigrant, Family. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Kelter Wildheart, Male Halfling Barbarian 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 39 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)15 (+2) 9 (-1)18 (+4)
Skills Nature +5, Religion +5
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Alexandrite (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. His hair, while still mostly white, has prominent grey streaks. His eyes, though not visible through his cowl, are blue.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses divination through singing.

History: He was raised in a desert tribe. He was taken as a slave by a traveling circus and forced to perform He was granted druidic powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Athletic, Gifted. Bonds: Attractive, Poor, Nature, Slave. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Frederick Caphaxath, Male Half-Elf Barbarian 3
Medium (4'10") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Nature +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Deep blue spinel (600 gp). Tourmaline (40 gp). Jasper (70 gp). 1 Half-Plate.


Social Check DCs


Oblar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of magic on his torso. He carries with him a set of rapiers on his belt, each one with a topaz on the hilt. He wears his blonde hair up in a very large beehive style do. He has gray eyes and a black hat with a pastel feather.

Personality: He has a massive crush on the younger sibling of the Crown-heir who has hired him part-time. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He's in love; and to settle down with his crush

Ideals: Fighting. Flaws: Insane. Bonds: Has a crush, Family, Nature. Occupation: Crown-heir

Voice: Whispers

Attributes [hide]

Oblar Sunmeadow, Male Halfling Wizard 8
Small (3'0") Halfling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 22 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)17 (+3) 12 (+1)14 (+2)
Skills Performance +5, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Celestial, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: Just what you see.


Social Check DCs


Zook Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. His brown hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zook took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and to be a barkeep again

Flaws: Hedonist, Mundane. Bonds: Attractive, Nature, Job. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Zook Pingun, Male Gnome Commoner 14
Small (3'7") Gnome, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 106 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 21 (+5)17 (+3) 14 (+2)15 (+2)
Skills History +8, Investigation +8
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Undercommon, Halfling
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 1000 gp. Blue quartz (11 gp). Black pearl (300 gp). Obsidian (11 gp). Tiger eye turquoise (11 gp). Rhodochrosite (11 gp). Iolite (60 gp). Chalcedony (60 gp).


Social Check DCs

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