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NPC Generator

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Advanced [show]


Ozyman Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Ozyman has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Entrepeneur. Flaws: Hedonist, Disease. Bonds: Attractive. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Ozyman Shadowquick, Male Halfling Rogue 10
Small (2'10") Halfling, True Neutral (CR 10)
Armor Class 13
Hit Points 49 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Performance +5, Survival +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 160 pp. A miniature golden chest with tiny emeralds lining the top (140 gp). A necklace of small pink pearls (5000 gp). Silver chalice with lapis lazuli gems (140 gp). Fire opal pendant on a fine gold chain (2100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Varg Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has a small bristly mustache and wavy red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is afraid of women and trembles around them

History: He is the product a well kept family trust fund and as such has never really known need. When Varg reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Rich, Military. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Varg Cornish, Male Half-Orc Adept 3
Medium (5'10") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp.


Social Check DCs


Ogg Alton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears bulky red painted plate armor. He wears a wide-brimmed hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses divination through singing.

History: Born to a Baker, his father struggled to pay the bills. Ogg was born on a far southern forest where he grew up under the tutelage of his father, an expert Sculptor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Gifted. Bonds: Adventurer, Poor, Immigrant. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Ogg Alton, Male Half-Orc Wizard 6
Medium (5'10") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)9 (-1) 15 (+2)10 (+0)
Skills Acrobatics +5, History +2
Senses Passive Perception 12
Languages Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports brown clothing, slightly heavier than average wear. His chestnut hair is unkempt and raggedy. His amber eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ernest was born the youngest of three triplets. A gifted student he started as a Banker, but he got bored and became a Navigator. He became a Navigator soon after.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Ugly, Insane. Bonds: Poor, Family, Job. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Ernest Plemens, Male Half-Elf Rogue 2
Medium (5'10") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 18 (+4)17 (+3) 8 (-1)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Terran, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 270 gp.


Social Check DCs


Amnon Art, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a violet and red handkerchief worn on his right side. His chestnut hair is matted, messy, and big. His eyes are silver.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He uses divination through singing.

History: Amnon was born in the west. At a young age he loved to build and create. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Seamstress. He hasn't told them the truth, but wants to settle down with them.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Gifted, Persistence. Flaws: Ugly. Bonds: Enemies, Has a crush. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Amnon Art, Male Tiefling Expert 15
Medium (5'5") Tiefling, Neutral Good (CR 15)
Armor Class 12
Hit Points 89 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Nature +7, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 600 pp. Rhodochrosite (7 gp). Black pearl (600 gp). Rock crystal (40 gp). Fiery yellow corundum (900 gp). Azurite (7 gp). Freshwater pearl (7 gp). Freshwater pearl (7 gp). White pearl (110 gp). Citrine (40 gp). Hematite (7 gp). Golden yellow topaz (600 gp). Alexandrite (600 gp). Carnelian (40 gp). Onyx (40 gp). Pink diamond (2000 gp). 1 Medium magic item.


Social Check DCs

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