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NPC Generator

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Advanced [show]


Emerald Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He has wavy red fur. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the west to a Barrister, Emerald learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He became a Barrister soon after.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Flaws: Impulsive. Bonds: Job, Military. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Emerald Paws, Male Tabaxi Expert 10
Medium (5'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 34 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 16 (+3)12 (+1)
Skills Arcana +6, Medicine +7
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: Brass mug with jade inlays (400 gp). Cloth of gold vestments (150 gp). Gold music box (2000 gp). A necklace of small pink pearls (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a simple white robe with brown stripes complete with hood. His white hair is smooth and relatively long. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Uraim will drive conversation. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's attracted to the PC.

Ideals: Extrovert, Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Poor. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Uraim Fireforge, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 10 (+0)8 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 270 gp.


Social Check DCs


Bhevek Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. He has a red handlebar mustache and slicked back red hair. He is very pretty but has cold, dead eyes.

Personality: He loves telling others what to do and how they should feel about things. He also is a firm believer in the manly ideal.

History: He got into the Barkeep business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Barkeep like his father before him.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting, Opinionated. Flaws: Impulsive. Bonds: Attractive, Job, Rich. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Bhevek Fastfoot, Male Halfling Monk 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 55 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 16 (+3)11 (+0) 11 (+0)9 (-1)
Skills Intimidation +2, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +8 / 2d6+5, Grapple +5

Possessions: 600 gp. Black star sapphire (1100 gp). Blue quartz (12 gp). Brown-green garnet (90 gp).


Social Check DCs


Drogo Graham, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. He carries with him a set of quarterstaffs on his belt, each one with a sapphire on the hilt. He has done his best to style his golden hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his father. His parents enrolled him in a Aristocrat school at a young age so that he could practice his divine talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting, Joker, Gifted. Bonds: Attractive, Adventurer. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Drogo Graham, Male Human Aristocrat 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5

Possessions: 70 gp. 1 Chain shirt.


Social Check DCs


Melech Principle, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a faded coat and loose pants complete with wide-brimmed hat. He keeps his silver hair in a flapper bob. His eyes are likewise silver.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents enrolled him in a Bard school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Bellfounder

Voice: Prounounces S like Z

Attributes [hide]

Melech Principle, Male Tiefling Bard 5
Medium (6'8") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Athletics +3, History +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 300 gp.


Social Check DCs

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