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NPC Generator

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Advanced [show]


Rimple Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dark leathers with embroidery. He wears a colorful flower in his brown hair. His blue eyes peer out from beneath his Stetson brown hat.

Personality: He exudes charisma. He is a tour de force of persuasion. He has all his life been fascinated with dancing.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rimple took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Athletic, Artistic. Bonds: Attractive, Nature, Family. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Rimple Loofollue, Male Gnome Barbarian 8
Small (3'5") Gnome, Lawful Good (CR 8)
Armor Class 11
Hit Points 62 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)17 (+3) 12 (+1)13 (+1)
Skills Perception +4, Religion +6
Senses Passive Perception 16
Languages Common, Gnome, Draconic, Elven, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 170 pp. Peridot (40 gp). Violet garnet (500 gp). Tourmaline (50 gp). Aquamarine (500 gp). Chrysoprase (40 gp). 1 Minor magic item.


Social Check DCs


Ortegar Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His fierce brown eyes like to dwell on things.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Ortegar was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has never given up on his dancing dream.

Motivation: He has decided he is irredeemable; and to settle down with his crush

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Criminal record, Job, Has a crush. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Ortegar Goodbarrel, Male Halfling Fighter 3
Small (3'2") Halfling, Neutral Evil (CR 3)
Armor Class 16
Hit Points 23 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5

Possessions: 3100 sp. 1 Silk rope.


Social Check DCs


Solomon Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He is wearing a long, white, dusty cloak. His chestnut hair, when down, is lengthy. His green eyes have a joyful gleam in them most of the time.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the south. In his youth he was a Body Guard, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother

Ideals: Fighting, Artistic. Flaws: PTSD. Bonds: Immigrant, Family. Occupation: Farmer

Voice: Raspy

Attributes [hide]

Solomon Dumph, Male Human Commoner 11
Medium (6'1") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 53 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)18 (+4) 18 (+4)15 (+2)
Skills History +8
Senses Passive Perception 14
Languages Common, Sylvan, Infernal, Druidic, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1600 gp. Black pearl (400 gp). White opal (600 gp). Blue diamond (4000 gp). Azurite (9 gp). Golden yellow topaz (400 gp). 1 Minor magic item.


Social Check DCs


Spring Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a fine chain shirt which he covers with tan colored cloaks and clothing. He wears a colorful flower in his red fur. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Spring was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Attractive, Adventurer. Occupation: Shipwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Spring Mist, Male Tabaxi Monk 3
Medium (5'9") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)18 (+4) 13 (+1)18 (+4)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Aquan, Druidic, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nuraval Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear flannel, and is pretty ugly. His silver hair is matted, messy, and big. His thin eyebrows rest above his beady green eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Nuraval grew up listening to his father's many stories. Nuraval liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Adventurer, Nature. Occupation: Actor

Voice: Slow speaker

Attributes [hide]

Nuraval Lutgehr, Male Dwarf Paladin 6
Medium (4'4") Dwarf, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 34 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)12 (+1) 9 (-1)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Carnelian (20 gp).


Social Check DCs

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