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NPC Generator

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Advanced [show]


Bertram High-hill, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a pastel armored body suit, with a simple green line shooting up and back down. His golden hair is greasy and uncared for. His eyes are likewise gray.

Personality: This man loves music and to teach people music more than just about anything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his music dream.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Artistic. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Bertram High-hill, Male Halfling Commoner 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 7 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)17 (+3) 12 (+1)16 (+3)
Skills Deception +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Orc, Goblin, Elven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Jebeddo Beren, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a large tan jacket. His red hair is still thick. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Jebeddo will drive conversation. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Jebeddo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and further expansion of business

Ideals: Extrovert, Artistic, Gifted. Bonds: Criminal record, Job. Occupation: Servant

Voice: Can't modulate volume

Attributes [hide]

Jebeddo Beren, Male Gnome Paladin 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)11 (+0) 12 (+1)13 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Trym Wellington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. He sports a long white beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trym took refuge in the old dungeon and found the beat up axe and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Nature, Criminal record, Family. Occupation: Weaver

Voice: Aggressive tone

Attributes [hide]

Trym Wellington, Male Human Barbarian 11
Medium (5'10") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 105 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Deception +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1100 gp. Fire opal pendant on a fine gold chain (900 gp). Gold and topaz bottle stopper cork (1400 gp). Finely wrought small gold bracelet (100 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kairon Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). His red hair is unkempt and raggedy. He has gold eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Kairon grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Kairon Compassion, Male Tiefling Expert 1
Medium (5'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)13 (+1) 13 (+1)16 (+3)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp.


Social Check DCs


Lance Palomarez, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a hunchback. His small hat is riddled with cuts and holes. He has gleaming, smiling amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Lance has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Flaws: Ugly, Shy, Impulsive, Disease. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Lance Palomarez, Male Half-Elf Bard 10
Medium (5'0") Half-Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 56 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +6, Medicine +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 1100 gp.


Social Check DCs

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