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Advanced [show]


Eberk Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is typically in his Architect uniform. His brown hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Eberk took refuge in the large cave and found the beat up scythe and armor he uses now. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and to be a merchant again

Ideals: Persistence. Flaws: Disease. Bonds: Job, Immigrant, Nature. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Eberk Goldfinder, Male Dwarf Commoner 7
Medium (4'3") Dwarf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 41 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 500 gp. Moonstone (80 gp).


Social Check DCs


Bertram Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He wears a simple tan robe with green stripes complete with hood. He wears a colorful flower in his blonde hair. His amber eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Bertram was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a fortune-teller and was forced into it by his family

Ideals: Passionate, Fighting. Bonds: Attractive, Family, Immigrant. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Bertram Smoothhands, Male Halfling Bard 3
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 17 (+3)9 (-1) 11 (+0)16 (+3)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 cp.


Social Check DCs


Jak Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'0", this man wears baggy blue pantaloons and a grey scarf. He has dyed his greying silver hair a little too much giving a sharp silver color. His amber eyes have a joyful gleam in them most of the time.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is skeptical of what others tell him and is slow to trust.

History: Born to a Tailor, his mother struggled to pay the bills. He was taken from his home at a very young age. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Secretive, Shy. Bonds: Poor, Slave, Adventurer. Occupation: Server

Voice: Speaks through clenched teeth

Attributes [hide]

Jak Sunmeadow, Male Halfling Rogue 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)12 (+1) 11 (+0)12 (+1)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 60000 cp.


Social Check DCs


Oloric Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He wears just a pastel suit. His hair is chestnut and very short. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invites people to come help in his community garden.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oloric took refuge in the large cave and found the beat up shortbow and armor he uses now. After a long history of fighting, Oloric and his spouse have recently divorced.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Ideals: Disciplined, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Criminal record. Occupation: Banker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Oloric Stoutale, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 21 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 20 (+5)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 120 pp. 1 Crowbar.


Social Check DCs


Cressel Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a red vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his red boots flare out at the collars. His black hair is heavily combed to the left. His eyes, though not visible through his cowl, are gold.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Cressel studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Cressel and his spouse have recently divorced.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Gifted. Flaws: Selfish, Antagonistic. Bonds: Rich. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Cressel Tragedy, Male Tiefling Paladin 6
Medium (6'7") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Arcana +4, Deception +6
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 500 gp.


Social Check DCs

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