Skamos Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man is wearing the road beaten gear of a warrior. He has moderate length silver hair. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.
History: Sold as a small child to a slaver, Skamos was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Engraver and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 13)
Armor Class 12
Hit Points 99 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 pp. Sardonyx (80 gp). Freshwater pearl (10 gp). Peridot (80 gp). Tourmaline (100 gp).
Naal Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. He has a very tight haircut. He has a tattooed face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the south to a Layabout, Naal learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered south to less war torn lands. He inherited the family business which he has now maintained for 15 years.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and expand his business
Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Immigrant, Job. Occupation: Layabout
Voice: French accent
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Terran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4 Holy water. 2 Thunderstones.
Reynard Wallace, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears a simple black robe with blue stripes complete with hood. His right leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. His fierce brown eyes like to dwell on things.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: His religion dominates his actions.
Flaws: Shy, Hedonist. Bonds: Religious, Mentor. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Pandjed Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and yellow robe with the hood down. He is physically well-built. His black crest is heavily combed to the left. His gold eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Further he is a bit of a stoner and is frequently out of it.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: He's in love; and he has a crush on the local doctor
Flaws: Shy, Addict. Bonds: Immigrant, Rich, Has a crush. Occupation: Courier
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 12)
Armor Class 10
Hit Points 80 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 10 (+0) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 1 | 0 |
Possessions: 100 pp. An abacus with copper, silver and gold markers (130 gp). Cloth of gold vestments (130 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver comb with moonstones (700 gp). Large well-done wool tapestry (500 gp).
Fargrim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown cloak and cross-gartered black stockings. His red hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.
History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Ugly, Selfish, Shy. Bonds: Nature, Adventurer. Occupation: Apothecary
Voice: High pitched and raspy
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp.
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