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Advanced [show]


Conrad Weld, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with blue lining and desert motifs. He is muscular with a powerful set of arms. He has styled his golden hair well, parting it to the right. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Conrad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful slaver made him what he is. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Military, Mentor. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Conrad Weld, Male Human Warrior 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 18 (+4)11 (+0) 13 (+1)12 (+1)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 70 gp.


Social Check DCs


Cloud Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. His beige fur is thinning but still full. His eyes are yellow and beady.

Personality: He is overprotective of those who hire his services. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: To protect his home; and expand his business

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Guardian, Job. Occupation: Layabout

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cloud Of Passion, Male Tabaxi Ranger 2
Medium (6'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Investigation +3, Performance +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Medrash Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of magic around his neck, and a mace on his belt. His gold crest is unkempt and raggedy. His eyes are likewise red.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He plays an instrument quite well.

History: Born in the west to a Jeweler, Medrash learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Jeweler. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to be a fletcher again

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Jeweler

Voice: Loud with bravado

Attributes [hide]

Medrash Nemmonis, Male Dragonborn Expert 6
Medium (6'7") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 19 (+4)10 (+0)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Borun Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has styled his golden hair well, parting it to the right. His thin eyebrows rest above his beady brown eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born at the edge of vast island. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many goblins want him driven away; and someone believes him a fraud

Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Enemies, Nature. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Borun Goodearth, Male Halfling Fighter 3
Small (3'3") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)12 (+1) 15 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Dimble Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His long silver hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His divine abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Religious. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Dimble Horcusporcus, Male Gnome Cleric 6
Small (3'2") Gnome, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 400 gp. Violet garnet (800 gp). Freshwater pearl (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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