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Advanced [show]


Therai Faith, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears yellow leather gloves, a yellow jacket, and tight pants. His red hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Therai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Logical, Fighting. Flaws: Ugly, Insane. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Therai Faith, Male Tiefling Monk 5
Medium (6'10") Tiefling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)18 (+4) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Stealth +7, Survival +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +7 / 2d4+4, Ranged +7 / 2d4+4, Grapple +4

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vlorn Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This western man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. His hair is short and golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also has developed a complete distrust of the Sage profession.

History: Born in the west his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Bowyer.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Immigrant, Job. Occupation: Bowyer

Voice: Mousy voice

Attributes [hide]

Vlorn Warmwater, Male Halfling Cleric 7
Small (3'2") Halfling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Insight +2, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Black star sapphire (700 gp). Jasper (30 gp). Freshwater pearl (11 gp). Black star sapphire (700 gp).


Social Check DCs


Krimmon Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large grey jacket. His feathered hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He is obsessed with a lost civilization.

History: A powerful necromancer made him what he is. In his 11th year, his parents were killed by a dire rats raid, leaving Krimmon alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants revenge against dire rats; and a deep hatred of dire rats

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor, Enemies. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Krimmon Stoutman, Male Halfling Barbarian 2
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)18 (+4) 14 (+2)11 (+0)
Skills Athletics +2, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Auran, Draconic, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +6

Possessions: 50 pp. 1 Good lock.


Social Check DCs


Lance Hackney, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His brown hair is unkempt and raggedy. His ears are large.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a Miller, his father struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer. Occupation: Butcher

Voice: Low and grunting

Attributes [hide]

Lance Hackney, Male Human Paladin 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Senteq Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a blue shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has done his best to style his golden hair to look like a famous performer. His amber eyes peer out from beneath his Stetson blue hat.

Personality: Senteq is depressed about a lot of things. He tends to be a nihilist. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and many orcs want him driven away

Ideals: Justice, Artistic. Flaws: Depressed, Mundane. Bonds: Enemies. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Senteq Fapplestamp, Male Gnome Expert 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Athletics +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 40000 sp.


Social Check DCs

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