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Advanced [show]


Arannis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. With a patchy blonde beard and wild blonde hair. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Arannis was born the youngest of three triplets. Through the years after Arannis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Arannis's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Arannis and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Antagonistic. Bonds: Religious, Family. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Arannis Meliamne, Male Elf Expert 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)10 (+0) 16 (+3)15 (+2)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 1200 sp.


Social Check DCs


Krimp Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. His moppish black hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: Krimp lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: A strong sense of loyalty to Half-Orc people.

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Rich, Family. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Krimp Huxley, Male Half-Orc Bard 7
Medium (5'2") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 18 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)10 (+0) 16 (+3)15 (+2)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1200 gp.


Social Check DCs


Sun Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a green poncho over his likewise colored trousers and shirt. He has done his best to style his black fur to look like a famous performer. His eyes are likewise green.

Personality: He snorts whenever he laughs or is feeling confident. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants revenge against goblins; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Secretive. Bonds: Religious, Enemies. Occupation: Spice Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Sun Paws, Male Tabaxi Wizard 10
Medium (5'6") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 25 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)10 (+0) 16 (+3)18 (+4)
Skills Deception +8, Sleight of Hand +8
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Gold and topaz bottle stopper cork (900 gp). Jeweled electrum ring (5000 gp). An abacus with copper, silver and gold markers (120 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Broce Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case, and carries falchions. His blonde hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Broce fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Religious, Rich. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Broce Leffery, Male Gnome Fighter 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Draconic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Rhodochrosite (9 gp). Azurite (9 gp). Onyx (20 gp). Lapis lazuli (9 gp).


Social Check DCs


Oloric Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. He has a very tight haircut. His green eyes peer out from beneath his small grey hat.

Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.

History: He got into the Cook business at a young age. Oloric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To unite with his brother; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Impulsive, Selfish. Bonds: Job, Adventurer, Family. Occupation: Cook

Voice: Jittery and nervous

Attributes [hide]

Oloric Loderr, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 9 (-1)11 (+0)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 140 pp. 1 Masterwork Common Melee.


Social Check DCs

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