Wiggan Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 2'11". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is golden and curly. His eyes are violet and he is always smoking a pipe.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to trick people and travel the world for free.
Motivation: Money/treasure; and wants a kiss
Flaws: Shy. Bonds: Enemies, Rich, Criminal record, Has a crush. Occupation: Bookbinder
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 20 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Ignan, Dwarven, Giant, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 400 gp.
Nuraval Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his bow, and his gloved hand is found clutching a bow. He has done his best to style his chestnut hair to look like a famous performer. His eyes, though not visible through his cowl, are blue.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is an amazing painter.
History: Sold as a small child to a slaver, Nuraval was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He was granted druidic powers by his dying brother.
Motivation: Dwarven compassion; and he'd like to take his coworkers down a peg
Ideals: Joker, Gifted. Flaws: Racist. Bonds: Mentor. Occupation: Ploughman
Voice: Sore throat, cough
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 53 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
Possessions: 1 Minor magic item.
Fargrim Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. He wears his auburn hair up. He wears an eyepatch.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 320 gp.
Cloak Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear black tank tops with pastel pants. His cinnamon fur is thinning but still full. His eyes, though not visible through his cowl, are blue.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a Shoemaker, his father struggled to pay the bills. He has had some formal writing training, and achieved minor success. He then took over the family business and is one of the better Mercenary for hire.
Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Artistic. Bonds: Job, Religious, Poor. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 400 gp.
Alvyn Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and carries falchions. His golden hair is smooth and relatively long. He wears a mask on his face.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Alvyn studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently he has begun working with bootleggers and crooks.
Motivation: Doesn't want to be a Bather and was forced into it by his family.
Ideals: Fighting, Gifted. Bonds: Attractive, Family, Criminal record. Occupation: Bather
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: An abacus with copper, silver and gold markers (110 gp). 1 Minor magic item.
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