Dûgza Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Guard. His blonde hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: This man loves writing and to teach people writing more than just about anything. He is skeptical of what others tell him and is slow to trust.
History: Dûgza was born in the north. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered writing. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Artistic, Persistence, Justice. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Guard
Voice: Relaxed voice
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 9000 cp.
Boddynock Reese, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is braided into rings. His hazel eyes are slightly larger than normal.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He has recently gotten a pet goose that steals things from people.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Joker. Bonds: Attractive, Criminal record, Immigrant, Adventurer. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 19000 cp.
Rangrim Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a white armored body suit, with a simple grey line shooting up and back down. His chestnut hair is braided into rings. He has green eyes and a white hat with a grey feather.
Personality: Overbrimming with self-confidence, Rangrim isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Born in the north to a Sailor, Rangrim learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has worked as a Sailor like his father before him.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Impeccable, Artistic. Bonds: Family, Job. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. 1 Half-Plate.
Shedinn Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. His blue crest is knotted and matted. His eyes are red.
Personality: Shedinn is depressed about a lot of things. He tends to be a nihilist. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born into a rich family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. By chance he met his brother recently and the two have been together since.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to raise his children well
Flaws: Depressed. Bonds: Attractive, Religious, Rich, Family. Occupation: Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 400 gp. Deep blue spinel (500 gp). Onyx (70 gp). Deep blue spinel (500 gp).
Bilbron Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He is wearing the road beaten gear of a warrior. He has a hunchback. His moppish chestnut hair is in a traditional bowl cut. His violet eyes peer out from beneath his broad grey hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bilbron took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He was granted divine powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting, Joker, Gifted. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Priest
Voice: Italian accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 160 gp. Citrine (50 gp). Amber (160 gp). Pink pearl (160 gp).
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