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NPC Generator

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Advanced [show]


Hubert Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair is long and blonde with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. He has several tiny amber earrings on each ear.

Personality: He is extraordinarily eccentric. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the west, but his parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Hubert's homeland. Hubert decided to take the middle way and become a bodyguard. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Insane. Bonds: Rich, Family, Immigrant. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Hubert Oakley, Male Human Rogue 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Adelard Sharps, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears professional attire. He keeps his long brown hair kept up in a rat tail. His eyes are a pleasant brown.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also is a firm believer in the manly ideal.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adelard took refuge in the large cave and found the beat up morningstar and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature. Occupation: Sculptor

Voice: Voice breaks

Attributes [hide]

Adelard Sharps, Male Half-Elf Druid 7
Medium (4'10") Half-Elf, Chaotic Good (CR 7)
Armor Class 9
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Giant, Infernal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 900 gp. Rhodochrosite (13 gp). Star rose quartz (50 gp).


Social Check DCs


Simon Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of magic on his torso. He carries a battered sword and tarnished quarterstaff as well. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. Cursed with unlife at a very young age, Simon has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Insane, Mundane, Disease. Bonds: Job. Occupation: Cartwright

Voice: Booming voice

Attributes [hide]

Simon Middleton, Male Human Warlock 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 20 gp.


Social Check DCs


Kildrak Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a violet tunic with white highlights, and long black pants that bunch up around his shoes, he is not a threatening figure. His hair is brown and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Kildrak enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the east to a Navigator, Kildrak learned a great deal about his mother's area of expertise. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Flaws: Hedonist, Insane. Bonds: Job. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Kildrak Holderhek, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 19 (+4)8 (-1) 14 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is typically in his Bather uniform. He wears a colorful flower in his cinnamon fur. His copper eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Bather for hire.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Athletic, Impeccable, Gifted. Bonds: Job, Attractive. Occupation: Bather

Voice: Prounounces S like Z

Attributes [hide]

Great In the Wind, Male Tabaxi Aristocrat 2
Medium (6'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3

Possessions: 400 sp. Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (400 gp). 1 Masterwork studded leather.


Social Check DCs

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