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Advanced [show]


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his lavender fur up. His yellow eyes are passionate and lively.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is afraid of women and trembles around them

History: Gifted from a young age, Spring studied abroad. There was a wharf not far from home where he often wandered off to fish. He was granted arcane powers by his dying sister.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Passionate, Gifted. Flaws: Shy. Bonds: Poor, Nature. Occupation: Laborer

Voice: Prounounces S like Z

Attributes [hide]

Spring In the Wind, Male Tabaxi Fighter 7
Medium (5'8") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 13 (+1)18 (+4)
Skills Deception +7, Persuasion +7
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 10000 cp. Onyx (60 gp). Blue star sapphire (700 gp).


Social Check DCs


Dalgal Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair, when down, is lengthy. His eyes are violet.

Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dalgal is combative with any and all who dare try his patience in the slightest.

History: Dalgal was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Entrepeneur, Justice. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Dalgal Torunn, Male Dwarf Rogue 5
Medium (3'11") Dwarf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)11 (+0) 10 (+0)10 (+0)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Fiery yellow corundum (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Korag Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Persistence, Artistic. Flaws: Insane, Antagonistic. Bonds: Poor, Mentor. Occupation: Shepherd

Voice: Complex vocabulary, royal

Attributes [hide]

Korag Conway, Male Half-Orc Aristocrat 14
Medium (5'11") Half-Orc, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 103 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)9 (-1) 16 (+3)9 (-1)
Skills Medicine +8, Performance +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2

Possessions: 2000 gp. Jet (40 gp). Rhodochrosite (4 gp). Red garnet (40 gp). Aquamarine (1300 gp). Red spinel (40 gp). Chalcedony (70 gp). 1 Medium magic item.


Social Check DCs


Harbek Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His chestnut hair is unkempt and raggedy. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Fighting. Flaws: Ugly, Addict, Hedonist. Bonds: Poor, Nature. Occupation: Masseuse

Voice: Spits and sputters

Attributes [hide]

Harbek Durthane, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 19 (+4)15 (+2) 12 (+1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Just what you see.


Social Check DCs


Gunter Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries maces. He sports a long brown beard, and similarly colored long hair. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Humans.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and meet up once more with his childhood friend

Ideals: Fighting, Optimist, Gifted. Flaws: Racist. Bonds: Adventurer. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Anderton, Male Human Fighter 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)17 (+3) 12 (+1)12 (+1)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 10 pp.


Social Check DCs

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