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NPC Generator

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Advanced [show]


Joser Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear white pants and tee shirts. He has a long black beard with little hanging trinkets. His green eyes dart from person to person to random spaces in the air.

Personality: He never swears and excessively uses polite adverbs when speaking. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich, Mentor. Occupation: Healer

Voice: Gruff and masculine

Attributes [hide]

Joser Greenbottle, Male Halfling Barbarian 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 53 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Undercommon, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. Blue quartz (10 gp). Chrysoberyl (110 gp).


Social Check DCs


Diggory Deighton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears baggy pastel pantaloons and a brown scarf. His silver hair is still thick. His blue eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.

History: Born to a Engraver, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Joker. Flaws: Hedonist, Greedy. Bonds: Poor, Job. Occupation: Spy

Voice: Speaks with squeezed throat

Attributes [hide]

Diggory Deighton, Male Human Cleric 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 16 (+3)14 (+2)
Skills Athletics +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 20 gp. Rose (40 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Alvyn Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A skeptical and narcissistic man, Alvyn's first love is himself. His second love is also himself. The war was a terrible time for him, and Alvyn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born on a small isolated farm. He has had some formal dancing training, and achieved minor success. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Impeccable, Artistic. Flaws: Depressed. Bonds: Military, Nature, Adventurer. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Alvyn Fiddlefen, Male Gnome Sorcerer 9
Small (3'2") Gnome, Chaotic Good (CR 9)
Armor Class 10
Hit Points 53 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)13 (+1) 9 (-1)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 500 gp. An abacus with copper, silver and gold markers (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gildmak Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of the four houses of cards on his torso. He is physically well-built. He has wavy red hair. He has gleaming, smiling green eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is harsh and unforgiving.

History: Born in the south to a Tailor, Gildmak learned a great deal about his father's area of expertise. A freak accident while working with his Knight father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a crush on the local Knight; and to be a knight again

Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Has a crush. Occupation: Tailor

Voice: Prounounces S like Z

Attributes [hide]

Gildmak Hogcollar, Male Halfling Fighter 7
Small (2'11") Halfling, Neutral Good (CR 7)
Armor Class 15
Hit Points 40 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 8 (-1)18 (+4) 16 (+3)15 (+2)
Skills History +7, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Orc, Aquan, Giant
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4

Possessions: 60 pp. A miniature golden chest with tiny emeralds lining the top (80 gp). 1 Minor magic item.


Social Check DCs


Bilbron Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears a top hat to cover his moderate length auburn hair. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the north his family was never financially stable. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: He feels kind of lost in life; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Poor. Occupation: Sailor

Voice: Smoker's lung

Attributes [hide]

Bilbron Gimlen, Male Gnome Cleric 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 40 pp. Azurite (10 gp). Jade (110 gp).


Social Check DCs

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