Radomir Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: 3'0" and lanky with angular features, he is an attractive figure. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He wears his red hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.
Personality: Radomir is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Carter, who enjoyed hunting, Radomir was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is his passion
Flaws: Depressed, Fearful. Bonds: Attractive, Nature, Adventurer. Occupation: Banker
Voice: Mousy voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 80 gp. Coral (70 gp).
Kite In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His lavender fur is lengthy and is close to two feet long. He has several tiny sapphire earrings on each ear.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Kite was born in the west. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Persistence. Bonds: Attractive, Rich, Religious. Occupation: Banker
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 2100 sp.
Tricking Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His cinnamon fur is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: Retire the richest man in the west; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Ugly, Insane, Sensitive. Bonds: Immigrant. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 300 gp.
Edge Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. He has dyed his greying orange fur a little too much giving a sharp orange color. His copper eyes peer out from beneath his small green hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He would rather hide behind his crafts than deal with other people.
History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Edge took refuge in the ruined castle and found the beat up trident and armor he uses now. He has never given up on his painting dream.
Motivation: To pay off his debts.
Ideals: Joker, Artistic. Flaws: Shy. Bonds: Mentor, Nature. Occupation: Unemployed
Voice: German accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 70 gp. 1 Everburning torch.
Anverth Timbers, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he tends to wear a green poncho over his likewise colored trousers and shirt. He wears a small hat to cover his moderate length red hair. He has gleaming, smiling gray eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was always a brilliant, if unscrupulous mind. Anverth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anverth decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He is not mentally stable, and does not behave rationally; and a rival would like him out of the picture
Ideals: Logical. Flaws: Sensitive, Insane. Bonds: Criminal record. Occupation: Guard
Voice: Uses sign language
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 6000 cp.
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