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Advanced [show]


Dagger Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His orange fur is unkempt and raggedy. His eyes are copper and he is always smoking a pipe.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a very good compulsive liar and kleptomaniac.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Poor, Criminal record. Occupation: Courier

Voice: Sensual and smooth

Attributes [hide]

Dagger Blossom, Male Tabaxi Adept 19
Medium (6'6") Tabaxi, Chaotic Evil (CR 19)
Armor Class 12
Hit Points 129 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +10 / 5d8+4, Ranged +8 / 5d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433

Possessions: 15000 gp. Rose (50 gp). Freshwater pearl (10 gp). Jet (130 gp). Brown diamond (7000 gp). Violet garnet (900 gp). Brown-green garnet (130 gp). Sardonyx (50 gp). Chrysoprase (50 gp). Sardonyx (50 gp). Clear bright green emerald (7000 gp). Chrysoberyl (130 gp). Carnelian (50 gp). Eye agate (10 gp). Citrine (50 gp). Rhodochrosite (10 gp). Black pearl (900 gp). Coral (130 gp). Tourmaline (130 gp). Black pearl (900 gp). Chalcedony (50 gp). Silver pearl (130 gp). Red spinel (130 gp). Black star sapphire (400 gp). Blue quartz (10 gp). Obsidian (10 gp). Eye agate (10 gp). Brown-green garnet (130 gp). Red spinel (130 gp). 1 Medium magic item.


Social Check DCs


Ralf Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time, marred by beers. His hair is long and golden with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with unlife at a very young age, Ralf has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Flaws: Ugly, Disease. Bonds: Adventurer, Military, Family. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

Ralf Perceval Burke, Male Half-Elf Warlock 1
Medium (5'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)17 (+3) 18 (+4)10 (+0)
Skills Intimidation +2, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Celestial, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 40 pp.


Social Check DCs


Nimble Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a white armored body suit, with a simple red line shooting up and back down. His whole body is exceptionally muscular. His fur, while still mostly gray, has prominent grey streaks. His copper eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He was granted martial powers by his dying sister.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Sensitive. Bonds: Immigrant, Rich. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Nimble Treat, Male Tabaxi Barbarian 5
Medium (5'10") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)12 (+1) 16 (+3)11 (+0)
Skills Athletics +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5

Possessions: 3000 sp. 2 Smokesticks. 2 Alchemist’s fire. 2 Antitoxin. 1 Everburning torch.


Social Check DCs


Cockaby Offund, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his brown robe and has his kukri always slung over his shoulder. With a patchy golden beard and wild golden hair. His eyes are gray and he is always smoking a pipe.

Personality: Cockaby wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. He helped his mother out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Disciplined. Flaws: Insane. Bonds: Slave, Rich, Job. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Cockaby Offund, Male Gnome Barbarian 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 43 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 20 (+5)14 (+2) 9 (-1)13 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Kugáluga Lester, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with broad hat. He has moderate length silver hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He never wears the same outfit twice, unless he absolutely has to.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Since then, he has sought to make the best of life.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Ugly, Addict. Bonds: Slave. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Kugáluga Lester, Male Half-Orc Barbarian 2
Medium (5'0") Half-Orc, Chaotic Good (CR 2)
Armor Class 14
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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