Wrenn Offund, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. He carries with him a set of sickles on his belt, each one with a aquamarine on the hilt. He has styled his red hair well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the west to a Detective, Wrenn learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Detective soon after.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Detective
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 72 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 19 (+4) | 18 (+4) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Ignan, Druidic, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +2
Possessions: 8000 sp. Hematite (6 gp). Chalcedony (80 gp). 1 Minor magic item.
Cockaby Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, tan shirt, and blue tie. He is portly but not overly obese. His white hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He has worked as a Body Guard like his father before him.
Motivation: Further expansion of business.
Flaws: Shy. Bonds: Attractive, Slave, Religious, Job. Occupation: Body Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: 39000 sp.
Anselm Moreno, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green small hat and green clothes. He wears his golden hair up in a very large beehive style do. His eyes are brown and he is always smoking a pipe.
Personality: He can speak with the recently deceased. He takes great joy in being the best Engraver in town.
History: When he was but 5 years old his parents immigrated from the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To settle down with his crush; and to be a roofer again
Ideals: Athletic, Gifted. Bonds: Job, Immigrant, Adventurer, Has a crush. Occupation: Engraver
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 73 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 350 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Krimp Kendal, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is physically well-built. He has styled his silver hair well, parting it to the right. His thin eyebrows rest above his beady violet eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses divination through singing.
History: Krimp was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and doesn't want to be a engraver and was forced into it by his family
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 43 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Orc, Infernal
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 700 gp. Aquamarine (800 gp).
Vondal Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears yellow painted combat armor at almost all times. His tied-back hair is chestnut. His violet eyes are slightly larger than normal.
Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them
History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world.
Flaws: Impulsive, Shy, PTSD. Bonds: Mentor. Occupation: Locksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 600 gp.
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