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Advanced [show]


Gomory Dumph, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and very much looks the part of a Shoemaker. His left leg appears badly burned and disfigured. He wears a colorful flower in his auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a great chef.

History: He got into the Shoemaker business at a young age. After coming to the age of reason, Gomory took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 10 years.

Motivation: To be a Cook again; and he is unsatisfied with his job

Ideals: Philantrophist, Gifted. Bonds: Job, Attractive. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Gomory Dumph, Male Human Cleric 10
Medium (5'5") Human, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Performance +7, Survival +6
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 180 pp.


Social Check DCs


Srorthen Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. He has dyed his greying green crest a little too much giving a sharp green color. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Srorthen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love; and he's attracted to the pc

Ideals: Extrovert. Bonds: Attractive, Immigrant, Has a crush, Religious. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Srorthen Skaarzborroosh, Male Dragonborn Warrior 4
Medium (6'2") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 10
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gennal Selevarun, Male Elf [Permalink]

Personal [hide]

Description: 4'7" and muscular, this southern man is well dressed, but even with his fine clothing he looks run-down. He sports a flattop hair cut. His hazel eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: Born to a Guard, his father struggled to pay the bills. After coming to the age of reason, Gennal took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Gennal Selevarun, Male Elf Ranger 3
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)13 (+1) 10 (+0)10 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp. Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Pelt Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His fur, while still mostly white, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Always inclined to offer people food he seems plenty friendly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He served in the navy to pay for his family's outstanding loans. Pelt was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has worked as a Layabout like his mother before him.

Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Attractive, Religious, Military, Job. Occupation: Layabout

Voice: Speaks with back of mouth

Attributes [hide]

Pelt Grass, Male Tabaxi Fighter 3
Medium (5'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills History +4, Performance +2
Senses Passive Perception 10
Languages Common, Ignan, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Healer’s kit. 1 Disguise kit.


Social Check DCs


Clerebold Mori, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean violet cloak covering his clean studded leather. His silver hair is still thick. His eyes are a pleasant violet.

Personality: Calm and collected, he is a well trained Barrister. He feeds upon the attention of others.

History: He got into the Barrister business at a young age. He moved from fad to fad and when he turned 15 he discovered painting. He has built up a small fortune and can afford his own way.

Motivation: Meet up once more with his childhood friend; and to be a ruler again

Ideals: Artistic. Bonds: Job, Attractive, Rich, Adventurer. Occupation: Barrister

Voice: Pirate accent

Attributes [hide]

Clerebold Mori, Male Human Expert 10
Medium (5'9") Human, Chaotic Good (CR 10)
Armor Class 10
Hit Points 20 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)19 (+4) 9 (-1)14 (+2)
Skills Investigation +8, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Elven, Orc, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 270 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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