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NPC Generator

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Advanced [show]


Alexandre Wakefield, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey coat over a black low-cut shirt, and a broad hat upon his head. His long white hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is skeptical of what others tell him and is slow to trust.

History: A powerful wizard made him what he is. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Shy, Fearful. Bonds: Mentor. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Alexandre Wakefield, Male Human Monk 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)12 (+1) 16 (+3)11 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 pp. A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).


Social Check DCs


Merihim Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears yellow leather gloves, a yellow jacket, and tight pants. His black hair is matted, messy, and big. He wears an eyepatch.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: In love, Enemies. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Merihim Loyalty, Male Tiefling Fighter 5
Medium (6'5") Tiefling, Neutral Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 11 (+0)18 (+4)
Skills Medicine +3, Performance +7
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Dench Brady, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Stableman uniform. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a rivalry with the Church that dominates his actions; and seeks redemption

Flaws: Selfish. Bonds: Job, Criminal record, Religious, Adventurer. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Dench Brady, Male Half-Orc Aristocrat 6
Medium (5'4") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills Athletics +3, Deception +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Namfoodle Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly black, has prominent grey streaks. His blue eyes peer out from beneath his broad red hat.

Personality: Namfoodle wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Namfoodle studied abroad. Brilliant and gifted he never wanted to apply himself. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Disciplined, Gifted. Bonds: Rich, Immigrant, Adventurer. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Namfoodle Garrick, Male Gnome Commoner 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 20 (+5)11 (+0) 13 (+1)13 (+1)
Skills Religion +2, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Emerald (1100 gp). Banded agate (4 gp). 1 Minor magic item.


Social Check DCs


Ernest Ridley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears baggy yellow pantaloons and a brown scarf. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Ugly, Shy, Fearful. Bonds: Nature. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Ernest Ridley, Male Human Commoner 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)14 (+2) 16 (+3)16 (+3)
Skills Investigation +5, Stealth +2
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs

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