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NPC Generator

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Advanced [show]


Stannor Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. He has shaved his head bald. He has a dull look in his brown eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born in the north. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Justice, Artistic. Bonds: Rich, Immigrant, Nature. Occupation: Interpreter

Voice: Laughs frequently while speaking

Attributes [hide]

Stannor Deephollow, Male Halfling Barbarian 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp.


Social Check DCs


Flame Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. His fur is gray and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. His job bores him to no end. He has decided to make it more interesting.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently gotten a pet goose that steals things from people.

Motivation: Meet up once more with his childhood friend; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Criminal record, Rich. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

Flame Of Clay, Male Tabaxi Barbarian 18
Medium (5'10") Tabaxi, True Neutral (CR 18)
Armor Class 12
Hit Points 173 (18d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 17 (+3)12 (+1) 13 (+1)14 (+2)
Skills History +7, Investigation +7
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +10 / 5d6+4, Ranged +8 / 5d6+2, Grapple +4

Possessions: Black velvet mask with numerous citrines (90 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). A necklace of small pink pearls (4000 gp). Old masterpiece painting (1600 gp). Sapphire pendant on gold chain (1100 gp). A silver and pearl hairclip (60 gp). Gold and topaz bottle stopper cork (400 gp). A delicate silver chain set with a tourmaline (60 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Old masterpiece painting (1600 gp). Brass mug with jade inlays (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Golden circlet with four aquamarines (4000 gp). A roughly beaten golden orb (90 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Hunter Marley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). His blonde hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in a small forest village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: To protect his home.

Ideals: Optimist. Bonds: Attractive, Guardian, Nature, Immigrant. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Hunter Marley, Male Human Commoner 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Rael Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady violet eyes.

Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.

History: He is a Lamia in disguise. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Adventurer, Immigrant, Rich. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Rael Sylvaranth, Male Elf Rogue 13
Medium (5'5") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 59 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Athletics +6, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +5

Possessions: Fiery yellow corundum (500 gp). Golden yellow topaz (700 gp). Star rose quartz (20 gp). Malachite (10 gp). Hematite (10 gp). Golden yellow topaz (700 gp). Azurite (10 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his sai ready. His blonde hair is slicked back into a classic pompadour. His amber eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a habit of throwing himself into exceedingly dangerous situations.

History: Dalgal hails from a village terrorized by dire rats. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Dalgal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He wants revenge against dire rats.

Ideals: Fighting, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Enemies. Occupation: Unemployed

Voice: Smoker's lung

Attributes [hide]

Dalgal Trueanvil, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1600 sp.


Social Check DCs

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