Forcas Failure, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He dresses well, wearing black shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. He keeps his long purple hair kept up in a rat tail. His half smiles and red eyes are beguiling and draw you in.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is afraid of women and trembles around them
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Shy. Bonds: Attractive, Slave, Rich. Occupation: Shipwright
Voice: Switch between two voices
Attributes [hide]
Medium (6'9") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 44 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: Just what you see.
Warryn Turen, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a well pressed and immaculate suit (or dress). His tied-back hair is black. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Warryn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He wants revenge against gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Extrovert. Bonds: Attractive, Enemies, Religious. Occupation: Bowyer
Voice: Sounds elderly
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Immeral Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He carries a battered hammer and tarnished whip as well. He has a long red beard with little hanging trinkets. His blue eyes are slightly larger than normal.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in a small desert village. In his youth he was a Courier, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Immeral never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Money/treasure; and to reunite with his old friends
Ideals: Fighting. Flaws: PTSD. Bonds: Rich, Adventurer, In love, Nature. Occupation: Bricklayer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp.
Adrik Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. His silver hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are brown.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: The child of western immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Depressed, Greedy. Bonds: Attractive, Immigrant, Rich. Occupation: Marshal
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3 Tanglefoot bags.
Gorgûm Chatham, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. He has a very tight haircut. His green eyes lackadaisically let the world flow into them.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.
History: He was born in the north, but his parents moved at a very young age to the west. Gorgûm was born on a far northern desert where he grew up under the tutelage of his mother, an expert Detective. He has set out to sabotage the competition.
Motivation: Half-Orc compassion; and he is unsatisfied with his job
Ideals: Passionate, Persistence. Flaws: Racist. Bonds: Rich, Immigrant, Job. Occupation: Detective
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 16)
Armor Class 10
Hit Points 91 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +10 / 4d10+5, Ranged +5 / 4d10+0, Grapple +5
Possessions: 6000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
