Mantus Rapture, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Ploughman uniform. His hair is short and red. His silver eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with finding treasure.
History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 12 years.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Selfish. Bonds: Job, Immigrant, Adventurer. Occupation: Ploughman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: 180 gp.
Mamnen Principle, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His brown hair is matted, messy, and big. He has a dull look in his gold eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mamnen took refuge in the large cave and found the beat up dagger and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Tailor and was forced into it by his family; and to reunite with his absent mother
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Nature, Family. Occupation: Tailor
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.
Gilthur Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of sickles, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His auburn hair is braided into rings. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: When he was but 4 years old his parents immigrated from the east. His childhood dream was to be a Adventurer, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and to be a adventurer again
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Marshal
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp.
Aramil Firahel, Male Elf [Permalink]
Personal [hide]
Description: An older man who tends to wear a green poncho over his likewise colored trousers and shirt, he is not a threatening figure. With bright auburn hair and a scraggly beard. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Aramil was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He used his abilities to travel the world and help people.
Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally
Ideals: Gifted, Philantrophist. Flaws: Shy, Insane. Bonds: Job. Occupation: Carter
Voice: Booming voice
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 47 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Dwarven, Orc
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1000 gp. Chalcedony (50 gp). Alexandrite (400 gp). Coral (120 gp). Citrine (50 gp). Canary diamond (5000 gp). Rich purple corundum (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Odorr Home, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a black costume with the symbols of the four houses of cards on his torso. His hair is greying and his face has many wrinkles. His eyes are amber and he is always smoking a pipe.
Personality: He is extraordinarily eccentric. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Odorr was born the youngest of three triplets. When Odorr reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Butcher job and began his own company from there.
Motivation: To get a good night's sleep; and his spouse's relatives view him with great suspicion
Flaws: Insane, Insomniac. Bonds: Family, Military, Job. Occupation: Butcher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 500 gp.
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