Melech Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a brown and green robe with the hood down. His black hair is matted, messy, and big. His eyes are black and he is always smoking a pipe.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes him a fraud; and tiefling compassion
Flaws: Ugly, Racist, Hedonist. Bonds: Rich, Enemies. Occupation: Sage
Voice: Italian accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 69 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 2000 gp. Rich purple corundum (700 gp). Violet garnet (1300 gp). Azurite (16 gp). Blue quartz (16 gp). Aquamarine (1300 gp). Golden yellow topaz (1300 gp). Azurite (16 gp). Rhodochrosite (16 gp). Blue quartz (16 gp). Brown-green garnet (40 gp).
Eberdeb Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a hunchback. He wears a feathered hat to hide his balding. His violet eyes are slightly larger than normal.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The war was a terrible time for him, and Eberdeb does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he loathes his own lifestyle
Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Shipwright
Voice: Raspy
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Infernal, Undercommon, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Tricking Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered quarterstaff and tarnished shield as well. His gray fur is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.
Personality: Calm and collected, he is a well trained Cartwright. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in the south to a Cartwright, Tricking learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Cartwright. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tricking fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor.
Ideals: Fighting. Bonds: Rich, Attractive, Job, Family. Occupation: Cartwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1
Possessions: 2800 sp.
Ar-Baruk Kimberley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady green eyes.
Personality: Ar-Baruk hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a great chef.
History: He was born the only child of a wealthy merchant. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ar-Baruk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east
Ideals: Artistic, Gifted, Entrepeneur, Fighting. Flaws: Ugly. Occupation: Guard
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 28 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Oskar Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his whip. His auburn hair is lengthy and is close to two feet long. He has violet eyes and a brown hat with a green feather.
Personality: A skeptical and narcissistic man, Oskar's first love is himself. His second love is also himself. He is obsessed with a lost civilization.
History: He was raised by priests from a young age. He found a children's book about a Dwarf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Impeccable. Bonds: Adventurer, Religious, Mentor. Occupation: Map Maker
Voice: Pirate accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 30 pp. Solid gold idol (600 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Solid gold idol (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
