Alex Blyth, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in violet turtlenecks beneath a red coat with white slacks. He is bald on top and has large blonde tufts of hair around his ears. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the south, but his parents moved at a very young age to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.
Motivation: He is content; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Ugly, Addict, Shy. Bonds: Immigrant. Occupation: Banker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 59 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 2900 gp. Azurite (7 gp). Azurite (7 gp). Lapis lazuli (7 gp). Fire opal (400 gp). Blue quartz (7 gp). Sardonyx (80 gp).
Reynard Bing, Male Human [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His auburn hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Reynard was born in the south. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Persistence. Flaws: Racist. Bonds: Attractive, Enemies. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 50 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 700 gp. Blue quartz (14 gp). Blue sapphire (900 gp). Hematite (14 gp). Alexandrite (1600 gp). Alexandrite (1600 gp). Golden yellow topaz (1600 gp). Brown-green garnet (120 gp). Banded agate (14 gp). Lapis lazuli (14 gp). Black star sapphire (900 gp). 1 Minor magic item.
Hogar Tewksbury, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. He wears a top hat to cover his moderate length auburn hair. This hazel eyed easterner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A powerful necromancer made him what he is. Brilliant and gifted he never wanted to apply himself. He now owns his own business.
Motivation: He wants to meet his childhood hero; and further expansion of business
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Mentor, Job, Adventurer. Occupation: Performer
Voice: Squeaky
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Gilbert Carlisle, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears white cloth garments or leather armor. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.
History: Gilbert was born the youngest of three triplets. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. By chance he met his sister recently and the two have been together since.
Motivation: He is terrified, and will act out of fear; and his relatives are trying to arrange a marriage
Ideals: Pacifist, Gifted. Flaws: Addict, Fearful. Bonds: Family. Occupation: Doctor
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 350 gp. Chalcedony (40 gp). 1 Masterwork Common Ranged Weapon.
Vonbin Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has a large white mantle and cape that has been intricately interwoven into his black robe. His head has been shaved. His eyes are gray and catlike.
Personality: He can speak with the recently deceased. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bricklayer mother left him crippled. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's attracted to the pc
Ideals: Gifted, Fighting. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Fletcher
Voice: Mousy voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
Possessions: 2000 cp. Golden yellow topaz (400 gp).
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