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NPC Generator

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Advanced [show]


Don Ashton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He likes to wear yellow tank tops with black pants, marred by sweets. His silver hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with dancing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Animal Trainer like his father before him.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Artistic, Fighting. Flaws: Ugly, Disease. Bonds: Job. Occupation: Animal Trainer

Voice: Complex vocabulary, royal

Attributes [hide]

Don Ashton, Male Human Sorcerer 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)13 (+1) 9 (-1)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 50 gp. Black velvet mask with numerous citrines (140 gp).


Social Check DCs


Feldûsh Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He carries a battered greataxe and tarnished shortspear as well. He wears a small hat to cover his moderate length brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Feldûsh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Guard

Voice: Switch between two voices

Attributes [hide]

Feldûsh Huckabee, Male Half-Orc Aristocrat 5
Medium (6'0") Half-Orc, Lawful Evil (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Insight +5, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Adelard Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple pastel robe with blue stripes complete with hood. His brown hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gifted from a young age, Adelard studied abroad. His family was turned out during the war. He and his family wandered north to less war torn lands. He was granted necromantic powers by his dying brother.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist, Gifted. Flaws: Cynical, PTSD. Bonds: Immigrant. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adelard Koehlanna, Male Half-Elf Aristocrat 6
Medium (5'9") Half-Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Aquan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gildmak Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear ponchos typically of a light tan in addition to tight pants, and is pretty ugly. His silver hair is styled in orderly dreadlocks. His brown eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Gildmak was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Ugly, Greedy. Bonds: Guardian, Enemies, Job, Nature. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Gildmak Hogcollar, Male Halfling Commoner 4
Small (3'0") Halfling, Neutral Good (CR 4)
Armor Class 15
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: Solid gold idol (500 gp). Solid gold idol (500 gp). Brass mug with jade inlays (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Sweet In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. His yellow fur is drawn into a tight pony tail with a dagger scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Insane, Shy. Bonds: Family, Rich, Criminal record. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Sweet In the Wind, Male Tabaxi Druid 10
Medium (6'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 15
Hit Points 38 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Nature +6, Religion +6
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 1400 gp. Obsidian (13 gp).


Social Check DCs

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