Balimaar Brady, Male Human [Permalink]
Personal [hide]
Description: A 6'4" eastern man, he wears tattered old clothes. He wears a small hat to hide his balding. His blue eyes dart from person to person.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Sage business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: Regain custody of his daughter; and he is unsatisfied with his job
Ideals: Logical. Flaws: Ugly. Bonds: Job, Immigrant, Family. Occupation: Sage
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 49 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: Peridot (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Glim Daergel, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this man is dressed in earthy colors with a black and tan handkerchief worn on his right side. His deerstalker hat is riddled with cuts and holes. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Stoic and calm, he prefers to meditate than take action. He is a great chef.
History: Glim lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now spends his time doing works of charity.
Motivation: Expand his business; and regain custody of his daughter
Ideals: Disciplined, Gifted, Philantrophist. Flaws: Ugly. Bonds: Family, Job. Occupation: Painter
Voice: Booming voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1600 gp. Coral (140 gp). Aquamarine (1200 gp). Black opal (800 gp). Violet garnet (1200 gp). Pink pearl (140 gp).
Spring Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. His cinnamon fur is smooth and relatively long. His blue eyes peer out from beneath his deerstalker black hat.
Personality: He is a Banker first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He got into the Banker business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions
Flaws: Forgetful, Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Banker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 54 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 |
Possessions: 1400 gp. Jasper (40 gp). Eye agate (8 gp). Blue quartz (8 gp). Eye agate (8 gp).
Eiravel Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a brown collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, marred by beers. His silver hair is smooth and relatively long. His gray eyes are passionate and lively.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Eiravel enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Eiravel was born on a far western forest where he grew up under the tutelage of his father, an expert Map Maker. He was granted arcane powers by his dying brother.
Motivation: Wants to have a good time and be beloved; and wants a kiss
Ideals: Optimist, Gifted. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Map Maker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 65 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +6
Possessions: 500 gp.
Everard Kendal, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His red hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: He is business-like. He takes instructions and follows them to the letter. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in a small desert village. A freak accident while working with his Doctor father left him crippled. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and an old rival family wants him found
Ideals: Professionalism, Philantrophist. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Animal Trainer
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Halfling, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
