Baern Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a violet collared shirt and yellow pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise hazel.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the south to a Farmer, Baern learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Shipwright, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and expand his business
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1500 sp.
Naal Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a lot of dark rich colors, with gold accents. He wears a deerstalker hat to cover his moderate length black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.
History: The child of a Tanner, who enjoyed hunting, Naal was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Naal took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He has worked as a Detective like his father before him.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Lazy. Bonds: Attractive, Job, Nature. Occupation: Detective
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 6000 sp. Tourmaline (150 gp). Coral (150 gp). Chalcedony (40 gp). Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item.
Skirt Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He has the majority of his body covered in plate. He has dyed his greying lavender fur a little too much giving a sharp lavender color. He wears round tiny glasses practically rammed into his face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to make almost anything out of random pieces of junk.
History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Sellsword
Voice: Hissing voice
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 11)
Armor Class 14
Hit Points 81 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +7
Possessions: 210 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roger Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: This man dresses well, wearing white shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized topaz on his left hand. His red hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gifted from a young age, Roger studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Justice, Philantrophist, Gifted. Bonds: Attractive, Rich. Occupation: Navigator
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Giant, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Moss agate (11 gp). Emerald (1200 gp). Lapis lazuli (11 gp). Emerald (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fargas Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear white clothing when he does not wear armor. His long blonde hair reaches down to his waist. His green eyes dart from person to person to random spaces in the air.
Personality: Fargas is depressed about a lot of things. He tends to be a nihilist. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and meet up once more with his childhood friend
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Rich, Adventurer. Occupation: Banker
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 11)
Armor Class 14
Hit Points 34 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Abyssal, Elven, Goblin
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2700 gp. 1 Minor magic item.
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