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Advanced [show]


Orryn Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His auburn hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. During his travels, Orryn and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Orryn discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Orryn fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is currently in port desperately looking for someone to get him out; and gnomish compassion

Ideals: Joker. Flaws: Racist, Disease. Bonds: Attractive, Slave. Occupation: Mayor

Voice: Australian accent

Attributes [hide]

Orryn Dunben, Male Gnome Expert 10
Small (3'4") Gnome, Lawful Evil (CR 10)
Armor Class 13
Hit Points 68 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 19 (+4)16 (+3) 11 (+0)18 (+4)
Skills Insight +4, Persuasion +8
Senses Passive Perception 10
Languages Common, Gnome, Auran, Gnoll, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1300 gp. Sardonyx (50 gp). Chrysoberyl (160 gp). Jasper (50 gp). Chalcedony (50 gp). Black star sapphire (1200 gp). Tiger eye turquoise (7 gp). Blue star sapphire (1200 gp). 1 Minor magic item.


Social Check DCs


Vondal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart from person to person.

Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.

History: Vondal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He now owns his own business.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult.

Ideals: Pacifist. Flaws: Depressed. Bonds: Job, Poor. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Vondal Gorunn, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 14 (+2)10 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Sylvan, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 gp. 1 Half-Plate.


Social Check DCs


Sun Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. He has dyed his greying brown fur a little too much giving a sharp brown color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a desert tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Persistence, Optimist. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Sun Plume, Male Tabaxi Commoner 3
Medium (5'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 12 (+1)16 (+3)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 8000 cp.


Social Check DCs


Vlorn Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He is bristling with hidden weapons, mostly nunchakus and crossbows. His black hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses divination through singing.

History: He was born a particularly ugly child, much to the horror of his parents. Vlorn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Vlorn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Gifted, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Vlorn Smoothhands, Male Halfling Expert 4
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)13 (+1) 12 (+1)17 (+3)
Skills Performance +5, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Rolf Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears silk and lounges about seductively. He keeps his long red hair kept up in a rat tail. He has gleaming, smiling brown eyes.

Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.

History: A powerful wizard made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions; and to find somewhere to settle down

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Poor, Mentor. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Rolf Pinkerton, Male Human Wizard 11
Medium (6'1") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 37 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)8 (-1) 8 (-1)14 (+2)
Skills Acrobatics +6, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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