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NPC Generator

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Advanced [show]


Thervan Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a ruthless business man, a trait he acquired from his father.

History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: A need for knowledge about a nearby landmark; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Family, Adventurer. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Thervan Ethanasath, Male Elf Expert 13
Medium (5'0") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 54 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)13 (+1) 10 (+0)15 (+2)
Skills Insight +4
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4

Possessions: 600 pp. Silver chalice with lapis lazuli gems (140 gp). Silver comb with moonstones (300 gp). Large well-done wool tapestry (100 gp). Black velvet mask with numerous citrines (140 gp). Large well-done wool tapestry (100 gp). Fire opal pendant on a fine gold chain (2300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp).


Social Check DCs


Raymond Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. His red hair is cut jaggedly and amateurishly. His green eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Mortician, his father struggled to pay the bills. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane. Bonds: Poor, Immigrant, Religious, Has a crush. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Raymond Casilltenirra, Male Half-Elf Fighter 7
Medium (5'9") Half-Elf, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Nature +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Ahrim Sage, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a long, brown cloak, and sports empty pouches on his belt. His long silver hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ahrim is combative with any and all who dare try his patience in the slightest.

History: Ahrim was born with his mother's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his sister's freedom.

Motivation: Money/treasure; and find a way to reverse the transformation of his sister

Ideals: Justice. Flaws: PTSD. Bonds: Attractive, Family, Rich. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Ahrim Sage, Male Tiefling Warlock 8
Medium (6'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1600 gp. Zircon (70 gp). White pearl (140 gp). Star ruby (700 gp). Violet garnet (400 gp). Malachite (8 gp).


Social Check DCs


Mamnen Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His dark red hair is still thick. He has silver eyes and a black hat with a brown feather.

Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.

History: He was born in the west, but his parents moved at a very young age to the north. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Immigrant, Criminal record, Family. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Mamnen Intellect, Male Tiefling Paladin 8
Medium (5'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 47 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)15 (+2) 9 (-1)17 (+3)
Skills History +5, Nature +5
Senses Passive Perception 9
Languages Common, Gnoll, Auran
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70000 cp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Gold and topaz bottle stopper cork (1500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Old masterpiece painting (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ekemon Murder, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'10". He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears a feathered hat to hide his balding. His gold unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Justice, Logical. Flaws: Disease, Insane. Occupation: Courier

Voice: Hissing voice

Attributes [hide]

Ekemon Murder, Male Tiefling Adept 4
Medium (6'10") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 16 (+3)14 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Just what you see.


Social Check DCs

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