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NPC Generator

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Advanced [show]


Jebeddo Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is typically in his Interpreter uniform. His red hair is singed and shortened. His eyes, though not visible through his cowl, are amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a very good compulsive liar and kleptomaniac.

History: He was born a particularly ugly child, much to the horror of his parents. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Jebeddo Shadowcloak, Male Gnome Cleric 3
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)11 (+0) 9 (-1)12 (+1)
Skills Athletics +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Chalcedony (80 gp).


Social Check DCs


Bernard Langdon, Male Human [Permalink]

Personal [hide]

Description: This southern man is wearing a long, white cloak. His clothes are grease stained in places. With a patchy blonde beard and wild blonde hair. His eyes are likewise hazel.

Personality: A deeply religious man he believes everything happens for a reason. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Bernard studied abroad. His mother was a soldier and died while he was still young. Bernard was left his mother's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Stableman, and he later adopted a second son.

Motivation: To unite with his sister.

Ideals: Gifted. Bonds: Poor, Immigrant, Religious, Family, Military. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Bernard Langdon, Male Human Wizard 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills Deception +5, Medicine +1
Senses Passive Perception 9
Languages Common, Giant, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 pp. 1 Chain shirt.


Social Check DCs


Henry Nibley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His skin is fair and his fingers are delicate and long. His auburn hair is thinning but still full. His hazel eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful wizard made him what he is. He was taken from his home at a very young age. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Addict. Bonds: Mentor, Slave. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Henry Nibley, Male Human Monk 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)10 (+0) 12 (+1)15 (+2)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: Chrysoberyl (140 gp).


Social Check DCs


Jabbie Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft yellow waves gently in the breeze. He has white hair. His green eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Hunter. Further he is a bit of a stoner and is frequently out of it.

History: He was born the only child of a wealthy merchant. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He became a Hunter soon after.

Motivation: To be a Locksmith again; and money/treasure

Ideals: Entrepeneur, Gifted. Flaws: Addict. Bonds: Rich, Job. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Jabbie Boondiggles, Male Gnome Adept 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)14 (+2) 8 (-1)17 (+3)
Skills Investigation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Elven, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 cp.


Social Check DCs


Seven Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses like a well dressed Map Maker does. His cinnamon fur is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Job, Poor. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Seven Grass, Male Tabaxi Aristocrat 10
Medium (6'4") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Deception +5, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 90 pp. Alexandrite (500 gp).


Social Check DCs

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