Gerbo Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he has the majority of his body covered in plate. His black hair is matted, messy, and big. He has amber eyes and a white hat with a grey feather.
Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Gerbo grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Shipwright
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 25000 cp. Gold and topaz bottle stopper cork (500 gp). Gold dragon comb with red garnet eye (500 gp). A roughly beaten golden orb (40 gp). 3 Holy water. 1 Thunderstones. 1 Everburning torch. 4 Smokesticks.
Lance Myerscough, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. His hair is always cut to a buzz. His eyes are a pleasant amber.
Personality: He has a massive crush on the younger sibling of the Herbalist who has hired him part-time. He never wears the same outfit twice, unless he absolutely has to.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lance took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He has never given up on his dancing dream.
Motivation: Wants a kiss.
Ideals: Athletic, Artistic. Bonds: Has a crush, Nature. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 10 pp. Chrysoprase (70 gp).
Nadarr Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length green crest. His face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy and tries to find solutions quickly.
History: He got into the Glassblower business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting, Athletic. Flaws: Depressed, Lazy. Bonds: Job. Occupation: Glassblower
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 240 gp. Star rose quartz (40 gp). Chrysoprase (40 gp).
Simon Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears red trousers with brown and pastel striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. He has moderate length blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.
History: He was born in the east, but his parents moved at a very young age to the west. Over the years he perfected his riding and shooting skills. He left for the east, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Professionalism. Bonds: Attractive, Enemies, Immigrant, Nature. Occupation: Sailor
Voice: German accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrex Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a tan coat over a green low-cut shirt, and a deerstalker hat upon his head. His whole body is exceptionally muscular. His bronze crest is singed and shortened. He wears a mask on his face.
Personality: He can speak with the recently deceased. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Adrex lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the north was not economically sound they moved to his current location. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.
Motivation: Doesn't want to be a Fisher and was forced into it by his family.
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, In love, Family. Occupation: Fisher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
